-1oq

KZ
267 matches tracked 98 matches in 30 days
Last updated:

How does -1oq play?

Rating 1.10 K/R 0.79 ADR 85.2 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 267 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 17%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.07+0.04 · Ø 1.03 better than 57%
Pistol kills per match 3.4
Knife kills 4 in 267 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 71%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 62%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 53x 4K, 9 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 84.5
▼ Got worse
Win rate −5 pp, ELO −218

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
37 matches · 41% win rate
In match 1 of the day −73 ELO
46 matches · 39% win rate
On Tuesdays −50 ELO, win rate 36%

-1oq loses the most ELO on Ancient: −73 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.63 · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
48% better than 34%
0.80 better than 72%
85.7 better than 71%
1.13 better than 76%
50% of 535 duels better than 40%
35% of 43 situations better than 40%
Dust 267
52% better than 47%
0.80 better than 74%
86.4 better than 73%
1.12 better than 73%
48% of 402 duels better than 28%
35% of 26 situations better than 41%
Ancient37
41% better than 15%
0.81 better than 77%
86.3 better than 71%
1.08 better than 62%
52% of 174 duels right on the average
29% of 24 situations better than 26%
Anubis26
54% better than 53%
0.75 right on the average
81.6 better than 50%
1.10 better than 65%
49% of 128 duels better than 30%
46% of 13 situations better than 69%
Inferno17
59% better than 58%
0.72 better than 31%
80.0 better than 29%
0.99 better than 21%
53% of 107 duels better than 39%
33% of 9 situations better than 44%
Nuke12
42% -
0.75 -
90.0 -
1.05-
47% of 58 duels -
36% of 11 situations -
Cache11
55% -
0.74 -
83.6 -
0.98-
40% of 91 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -1oq plays

Across 267 matches -1oq averages K/R 0.79, ADR 85.2 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 126 of 267 matches the rating was 1.10 or higher (47%), in 82 it was below 0.90. In 191 matches with detailed stats: 53 4Ks and 9 aces. Best month by rating: October 2026 at 1.15. -1oq loses the most ELO on Ancient (−73 ELO, win rate 41%). Things go best on Dust 2 (+80 ELO, win rate 52%). Match no. 3 of the day goes best: 59% win rate, +55 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −218. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.5. Last 30 days: 98 matches, win rate 42%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.