-1221

Russia
On FACEIT since 2024 462 matches tracked 161 matches in 30 days
ELO ▼ 241
3,051
30-day peak: 3,748
Rank EU ▼ 6,149 places
#7,039
Russia #1,987 in Russia
30 days · prev. #890 · best #341
Last updated:

How does -1221 play?

Rating 1.08 K/R 0.77 ADR 82.4 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 462 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 3.0
Zeus kills1 in 462 matches
Knife kills 29 in 462 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 44%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 92x 4K, 10 aces in 462 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.6−0.2 · Ø 3.8 better than 42%
Enemies flashed per round 0.63+0.31 · Ø 0.32 better than 98%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 81.7, Clutch 1v1 at 44%
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −3 pp, ELO −216, First kills −2 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80). Right on the average (0.75).

Patterns

From the last 462 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −286 ELO
175 matches · 47% win rate
On Dust 2 −109 ELO
113 matches · 55% win rate
Between 12:00 and 18:00 +76 ELO, win rate 45%
On Thursdays −83 ELO, win rate 26%

-1221 loses the most ELO on Mirage: −286 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 62 · Ancient
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.57 · Ancient

Maps in detail

from the last 462 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage175
47% better than 19%
0.74 better than 40%
79.1 better than 35%
1.03 better than 38%
52% of 991 duels better than 46%
49% of 105 situations better than 79%
Dust 2113
55% right on the average
0.80 better than 69%
85.4 better than 67%
1.14 better than 70%
58% of 745 duels better than 78%
48% of 52 situations better than 73%
Ancient89
53% better than 42%
0.81 better than 74%
87.1 better than 73%
1.16 better than 79%
52% of 488 duels better than 47%
41% of 56 situations better than 56%
Anubis60
43% better than 14%
0.74 better than 43%
80.2 better than 42%
1.01 better than 33%
50% of 333 duels better than 35%
31% of 35 situations better than 31%
Inferno13
62% -
0.86 -
88.9 -
1.22-
58% of 77 duels -
71% of 7 situations -
Nuke9
56% -
0.70 -
75.3 -
0.98-
51% of 47 duels -
100% of 2 situations -
Cache3
67% -
0.60 -
67.9 -
0.89-
33% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -1221 plays

Across 462 matches -1221 averages K/R 0.77, ADR 82.4 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 207 of 462 matches the rating was 1.10 or higher (45%), in 152 it was below 0.90. In 462 matches with detailed stats: 92 4Ks and 10 aces. Best month by rating: August 2026 at 1.13. -1221 loses the most ELO on Mirage (−286 ELO, win rate 47%). Things go best in match 4 of the day (+91 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +91 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.07, Win rate −3 pp, ELO −216, First kills −2 pp. Unchanged in recent months: ADR at 81.7, Clutch 1v1 at 44%. Last 30 days: 161 matches, win rate 49%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.