-0scar

SA
On FACEIT since 2017 454 matches tracked 141 matches in 30 days
ELO ▲ 276
3,778
30-day peak: 3,831
Rank EU ▲ 3 places
#282
SA #1 in SA
30 days · prev. #285 · best #282
Last updated:
Next update possible in 8m 42s

How does -0scar play?

Rating 1.09 (from 332 matches) K/R 0.78 ADR 80.4 from 454 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 332 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

3,500+ ELO

Compared with 1,035 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so slightly above the average (55%).

Rounds with first kill 13%+1 pp · Ø 12% better than 65%
Opening duels won 57%+2 pp · Ø 55% better than 67%

Clutch

Average
Last one alive

18% of 1v2s won and so clearly below the average (24%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 55%
Clutch 1v2 won 18%−6 pp · Ø 24% better than 20%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (52%).

Headshot rate 38%−14 pp · Ø 52% better than 3%
AWP share of kills 46%+32 pp · Ø 14% better than 97%
K/D 1.19+0.06 · Ø 1.13 better than 58%
Pistol kills per match 2.3 from the last 395
Knife kills 10 in 395 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so clearly below the average (4.6%).

2K rounds 14.1%−0.5 pp · Ø 14.6% better than 33%
3K rounds 4.0%−0.6 pp · Ø 4.6% better than 19%
MVPs per match 2.5−0.1 · Ø 2.6 better than 35%
4Ks and aces 54x 4K, 4 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 3.2−0.6 · Ø 3.8 better than 26%
Enemies flashed per round 0.35+0.02 · Ø 0.33 better than 52%
Deaths per round 65%−5 pp · Ø 70% better than 87%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +24 pp, ELO +57
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.4, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.76 (at the start 0.83). Slightly below the average (0.79).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −163 ELO
22 matches · 27% win rate
On Nuke −85 ELO
45 matches · 42% win rate
Between 12:00 and 18:00 −236 ELO, win rate 49%
On Wednesdays −66 ELO, win rate 49%

-0scar loses the most ELO on Inferno: −163 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Anubis
  2. Longest win streak: 10 wins in a row · Nuke
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2142
63% better than 69%
0.84 better than 65%
89.9 better than 68%
1.22 better than 72%
63% of 937 duels better than 84%
48% of 71 situations better than 68%
Ancient80
54% better than 33%
0.68 better than 5%
70.2 better than 1%
0.98 better than 9%
44% of 268 duels better than 5%
47% of 57 situations better than 67%
Anubis76
67% better than 77%
0.78 better than 42%
78.4 better than 17%
1.13 right on the average
58% of 380 duels better than 67%
53% of 49 situations better than 80%
Nuke45
42% better than 11%
0.73 better than 38%
73.2 better than 15%
1.02 better than 43%
55% of 200 duels better than 66%
35% of 31 situations better than 40%
Cache22
45% -
0.63 -
69.4 -
0.89-
54% of 96 duels -
0% of 6 situations -
Inferno22
27% better than 1%
0.77 better than 61%
79.4 better than 37%
1.06 right on the average
58% of 97 duels better than 75%
32% of 22 situations better than 28%
Mirage8
50% -
0.65 -
69.2 -
0.91-
48% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -0scar plays

Across 454 matches -0scar averages K/R 0.78 and ADR 80.4; the rating across the 332 rated matches is 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 38% headshots. The strongest map is Anubis with a 67% win rate in 76 matches. In 145 of 332 matches the rating was 1.10 or higher (44%), in 109 it was below 0.90. In 332 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. -0scar loses the most ELO on Inferno (−163 ELO, win rate 27%). Things go best on Dust 2 (+609 ELO, win rate 63%). Match no. 2 of the day goes best: 64% win rate, +522 ELO. Improved over the last three months: Headshots +24 pp, ELO +57. Got weaker: K/R −0.07, ADR −6.4, Win rate −7 pp. Last 30 days: 141 matches, win rate 57%, net ELO −270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.