-0scar
How does -0scar play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).
Compared with 1,035 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so slightly above the average (55%).
Clutch
Average18% of 1v2s won and so clearly below the average (24%).
Weapons and aim
Average38% headshots and so well below the average (52%).
Impact
AverageExactly 3 kills in 4.0% of rounds and so clearly below the average (4.6%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.89. Last 3 months: 0.76 (at the start 0.83). Slightly below the average (0.79).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14.
Damage per round (ADR)
Best month: June 2026 with 88.3. Last 3 months: 78.7 (at the start 85.1). Clearly below the average (84.8).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 44% (at the start 20%). Well below the average (52%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 55% (at the start 62%). Just above the average (54%).
Best month: August 2026 with 3,871. Last 3 months: 3,778 (at the start 3,721).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 395 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-0scar loses the most ELO on Inferno: −163 ELO, 27% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.28 · Anubis
- Longest win streak: 10 wins in a row · Nuke
- Most kills in a match: 39 · Nuke
Maps in detail
from the last 395 matchesCompared with players on the same level who have at least 15 matches on the map.
How -0scar plays
Across 454 matches -0scar averages K/R 0.78 and ADR 80.4; the rating across the 332 rated matches is 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 38% headshots. The strongest map is Anubis with a 67% win rate in 76 matches. In 145 of 332 matches the rating was 1.10 or higher (44%), in 109 it was below 0.90. In 332 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. -0scar loses the most ELO on Inferno (−163 ELO, win rate 27%). Things go best on Dust 2 (+609 ELO, win rate 63%). Match no. 2 of the day goes best: 64% win rate, +522 ELO. Improved over the last three months: Headshots +24 pp, ELO +57. Got weaker: K/R −0.07, ADR −6.4, Win rate −7 pp. Last 30 days: 141 matches, win rate 57%, net ELO −270.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.