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-021

Russia
On FACEIT since 2023 463 matches tracked 81 matches in 30 days
ELO ▲ 56
3,296
30-day peak: 3,414
Rank EU ▼ 257 places
#3,165
Russia #917 in Russia
30 days · prev. #2,908 · best #1,359
Last updated:

How does -021 play?

Rating 1.00 K/R 0.72 ADR 78.0 from 463 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 463 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so well below the average (54%).

Headshot rate 48%−6 pp · Ø 54% better than 23%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 2.8
Knife kills 17 in 463 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 25%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 75x 4K, 4 aces in 463 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 77%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +11 pp, ELO +462, Clutch 1v1 +13 pp
= Stayed the same
K/R at 0.72, ADR at 77.8, Headshots at 48%
▼ Got worse
First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 463 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −115 ELO
29 matches · 52% win rate
On Nuke −28 ELO
44 matches · 45% win rate
Between 0:00 and 6:00 −121 ELO, win rate 41%
On Fridays −326 ELO, win rate 39%

-021 loses the most ELO on Inferno: −115 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Ancient
  3. Most kills in a match: 34 · Ancient
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 463 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage186
47% better than 19%
0.75 better than 46%
81.3 better than 47%
1.05 better than 46%
52% of 952 duels better than 47%
43% of 110 situations better than 64%
Anubis102
54% better than 46%
0.70 better than 25%
77.3 better than 27%
0.98 better than 24%
52% of 369 duels right on the average
47% of 49 situations better than 72%
Ancient92
55% right on the average
0.74 better than 42%
78.1 better than 28%
1.04 better than 44%
56% of 366 duels better than 72%
27% of 56 situations better than 22%
Nuke44
45% better than 17%
0.62 better than 3%
67.9 better than 3%
0.85 better than 2%
42% of 211 duels better than 7%
42% of 24 situations better than 56%
Inferno29
52% better than 18%
0.70 better than 15%
79.6 better than 24%
0.99 better than 15%
52% of 117 duels better than 28%
47% of 17 situations better than 66%
Dust 29
44% -
0.60 -
68.6 -
0.77-
32% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -021 plays

Across 463 matches -021 averages K/R 0.72, ADR 78.0 and a rating of 1.00. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 48% headshots. The strongest map is Ancient with a 55% win rate in 92 matches. In 165 of 463 matches the rating was 1.10 or higher (36%), in 183 it was below 0.90. In 463 matches with detailed stats: 75 4Ks and 4 aces. Best month by rating: November 2026 at 1.08. -021 loses the most ELO on Inferno (−115 ELO, win rate 52%). Things go best on Ancient (+298 ELO, win rate 55%). Improved over the last three months: Rating +0.05, Win rate +11 pp, ELO +462, Clutch 1v1 +13 pp. Got weaker: First kills −2 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.8, Headshots at 48%. Last 30 days: 81 matches, win rate 52%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.