--zizu--
How does --zizu-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).
Compared with 2,480 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).
Utility and deaths
Average0.38 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.85. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.23. Last 3 months: 1.07 (at the start 0.94). Slightly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 91.1. Last 3 months: 84.8 (at the start 76.2). Slightly above the average (80.9).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 51% (at the start 61%). Just above the average (50%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 56% (at the start 44%). Clearly above the average (51%).
Best month: November 2026 with 2,327. Last 3 months: 2,325 (at the start 1,538).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 314 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--zizu-- loses the most ELO on Mirage: −114 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Recorded match no. 250 · Mirage
- Most kills in a match: 38 · Dust 2
- Reached level 10 · Anubis
- Highest rating in a match: 2.27 · Anubis
Maps in detail
from the last 314 matchesCompared with players on the same level who have at least 15 matches on the map.
How --zizu-- plays
Across 314 matches --zizu-- averages K/R 0.74, ADR 82.1 and a rating of 1.03. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 55 matches. In 125 of 314 matches the rating was 1.10 or higher (40%), in 110 it was below 0.90. In 246 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. --zizu-- loses the most ELO on Mirage (−114 ELO, win rate 53%). Things go best on Dust 2 (+318 ELO, win rate 53%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.6, Win rate +12 pp, ELO +787. Got weaker: Headshots −10 pp. Last 30 days: 117 matches, win rate 56%, net ELO +170.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.