--zizu--

South Korea
On FACEIT since 2022 314 matches tracked 117 matches in 30 days
ELO ▲ 486
2,325
30-day peak: 2,327
Rank EU
#98,572
South Korea #1,458 in South Korea
Last updated:

How does --zizu-- play?

Rating 1.03 K/R 0.74 ADR 82.1 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 314 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 72%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.4
Knife kills 6 in 314 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 3 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +8.6, Win rate +12 pp, ELO +787
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
78 matches · 53% win rate
In match 4 of the day −55 ELO
41 matches · 44% win rate
On Wednesdays +37 ELO, win rate 44%

--zizu-- loses the most ELO on Mirage: −114 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 38 · Dust 2
  4. Reached level 10 · Anubis
  5. Highest rating in a match: 2.27 · Anubis

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
53% better than 55%
0.77 better than 62%
84.4 better than 66%
1.08 better than 63%
52% of 289 duels right on the average
29% of 51 situations better than 23%
Mirage78
53% better than 54%
0.71 better than 31%
80.4 better than 44%
1.00 better than 34%
47% of 335 duels better than 24%
33% of 40 situations better than 35%
Anubis55
58% better than 68%
0.73 better than 39%
80.1 better than 40%
1.00 better than 33%
55% of 229 duels better than 67%
35% of 31 situations better than 42%
Ancient52
48% better than 36%
0.76 better than 54%
83.0 better than 55%
1.04 right on the average
57% of 214 duels better than 78%
44% of 41 situations better than 67%
Inferno27
48% better than 30%
0.73 better than 36%
84.8 better than 58%
1.03 better than 34%
45% of 98 duels better than 14%
22% of 9 situations better than 16%
Nuke13
54% -
0.68 -
73.8 -
0.96-
52% of 44 duels -
100% of 3 situations -
Cache11
55% -
0.76 -
85.3 -
1.05-
55% of 55 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --zizu-- plays

Across 314 matches --zizu-- averages K/R 0.74, ADR 82.1 and a rating of 1.03. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 55 matches. In 125 of 314 matches the rating was 1.10 or higher (40%), in 110 it was below 0.90. In 246 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. --zizu-- loses the most ELO on Mirage (−114 ELO, win rate 53%). Things go best on Dust 2 (+318 ELO, win rate 53%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.6, Win rate +12 pp, ELO +787. Got weaker: Headshots −10 pp. Last 30 days: 117 matches, win rate 56%, net ELO +170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.