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--zed

Brazil
On FACEIT since 2020 341 matches tracked
ELO
2,794
Peak across recorded matches: 2,842
Rank SA ▼ 73 places
#403
Brazil #371 in Brazil
30 days · prev. #330 · best #330
Last updated:

How does --zed play?

Rating 1.07 (from 189 matches) K/R 0.77 ADR 83.9 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.1 from the last 189

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 18x 4K, 6 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 27%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, ELO +122
= Stayed the same
ADR at 80.9, Win rate at 55%
▼ Got worse
K/R −0.04, Rating −0.06

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +56 ELO
34 matches · 47% win rate
With OnlyHAX on the team no ELO value
80 matches · 44% win rate
On Wednesdays −147 ELO, win rate 44%

--zed loses the most ELO in match 3 of the day: +56 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 30%
0.77 better than 57%
83.1 better than 57%
1.07 better than 56%
56% of 293 duels better than 73%
45% of 44 situations better than 71%
Dust 259
51% better than 39%
0.74 better than 43%
80.0 better than 40%
1.05 better than 45%
54% of 242 duels better than 61%
39% of 28 situations better than 52%
Ancient31
68% better than 91%
0.79 better than 65%
89.0 better than 80%
1.11 better than 67%
63% of 116 duels better than 95%
38% of 13 situations right on the average
Nuke18
56% right on the average
0.74 better than 35%
83.3 better than 51%
1.04 better than 35%
55% of 67 duels better than 58%
40% of 10 situations right on the average
Cache12
58% -
0.74 -
83.7 -
1.07-
66% of 41 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --zed plays

Across 341 matches --zed averages K/R 0.77 and ADR 83.9; the rating across the 189 rated matches is 1.07. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Ancient with a 68% win rate in 31 matches. In 83 of 189 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 130 matches with detailed stats: 18 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. --zed loses the most ELO in match 3 of the day (+56 ELO, win rate 47%). Things go best in match 1 of the day (+135 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +135 ELO. Improved over the last three months: Headshots +5 pp, ELO +122. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 80.9, Win rate at 55%. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.