--zed
How does --zed play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 12,343 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Weakness12% of 1v2s won and so well below the average (22%).
Weapons and aim
Average43% headshots and so well below the average (52%).
Impact
AverageExactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 1.02 (at the start 1.08). Slightly below the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 85.9. Last 3 months: 80.9 (at the start 84.2). Just below the average (81.3).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 48% (at the start 43%). Clearly below the average (52%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 55% (at the start 53%). Clearly above the average (52%).
Best month: September 2026 with 2,842. Last 3 months: 2,794 (at the start 2,672).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 189 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--zed loses the most ELO in match 3 of the day: +56 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Ancient
- Longest win streak: 9 wins in a row · Ancient
- Highest rating in a match: 2.42 · Dust 2
Maps in detail
from the last 189 matchesCompared with players on the same level who have at least 15 matches on the map.
How --zed plays
Across 341 matches --zed averages K/R 0.77 and ADR 83.9; the rating across the 189 rated matches is 1.07. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Ancient with a 68% win rate in 31 matches. In 83 of 189 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 130 matches with detailed stats: 18 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. --zed loses the most ELO in match 3 of the day (+56 ELO, win rate 47%). Things go best in match 1 of the day (+135 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +135 ELO. Improved over the last three months: Headshots +5 pp, ELO +122. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 80.9, Win rate at 55%. Last 30 days: 1 matches, win rate 0%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.