--yh--
Compared with 1,671 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average38% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).
Utility and deaths
Average4.7 utility damage per round and so clearly above the average (4.3).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.95. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.32. Last 3 months: 1.04 (at the start 0.95). Slightly above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 95.6. Last 3 months: 81.9 (at the start 77.9). Just above the average (80.0).
Share of headshot kills
Best month: November 2026 with 40%. Last 3 months: 38% (at the start 39%). Well below the average (48%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 54% (at the start 45%). Clearly above the average (50%).
Best month: November 2026 with 1,652. Last 3 months: 1,652 (at the start 957).
Rounds with first kill
Best month: October 2026 with 12%. Last 3 months: 11% (at the start 9%). Slightly above the average (10%).
1v1 clutches won
Best month: November 2026 with 40%. Last 3 months: 34% (at the start 28%). Slightly below the average (38%).
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--yh-- loses the most ELO on Ancient: −84 ELO, 63% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Dust 2
- Most kills in a match: 43 · Ancient
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How --yh-- plays
Across 188 matches --yh-- averages K/R 0.74, ADR 80.8 and a rating of 1.01. Most room to improve: Headshot rate at 38%, better than only 9% of level 8 players. Averages 16.7 kills per match with 38% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 69 of 188 matches the rating was 1.10 or higher (37%), in 76 it was below 0.90. In 188 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.32. --yh-- loses the most ELO on Ancient (−84 ELO, win rate 63%). Things go best on Anubis (+11 ELO, win rate 31%). Match no. 1 of the day goes best: 66% win rate, −53 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.0, Win rate +9 pp, ELO +695, First kills +2 pp, Clutch 1v1 +6 pp. Unchanged in recent months: Headshots at 38%. Last 30 days: 32 matches, win rate 59%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.