--yeBiwe--
How does --yeBiwe-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,282 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Strength30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average37% headshots and so well below the average (46%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average7.0 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: October 2026 with 0.80.
Rating, 1.00 is an average match
Best month: November 2026 with 1.09.
Damage per round (ADR)
Best month: October 2026 with 89.7.
Share of headshot kills
Best month: August 2026 with 39%.
Matches won (win rate)
Best month: November 2026 with 50%.
Best month: November 2026 with 1,553.
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 61%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 25 · Ancient
- Highest rating in a match: 1.70 · Ancient
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How --yeBiwe-- plays
Across 50 matches --yeBiwe-- averages K/R 0.70, ADR 79.2 and a rating of 0.97. Biggest strength: Utility damage per round at 7.0, better than 95% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 9% of level 7 players. Averages 15.1 kills per match with 37% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 15 of 50 matches the rating was 1.10 or higher (30%), in 23 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: November 2026 at 1.09. Last 30 days: 29 matches, win rate 48%, net ELO −16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.