--wx0

Latvia
On FACEIT since 2022 117 matches tracked 66 matches in 30 days
ELO ▲ 542
2,067
30-day peak: 2,067
Rank EU
#212,729
Latvia #1,550 in Latvia
Last updated:

How does --wx0 play?

Rating 1.06 (from 96 matches) K/R 0.78 ADR 83.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.11+0.08 · Ø 1.03 better than 75%
Pistol kills per match 2.5
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 11x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +22 pp, ELO +928
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −12.5

Oct to Nov 2026 compared with Feb 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.88. Last 3 months: 0.75 (at the start 0.88). Just above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −42 ELO
22 matches · 41% win rate
On Nuke −37 ELO
20 matches · 55% win rate
On Sundays −167 ELO, win rate 35%

--wx0 loses the most ELO in match 1 of the day: −42 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 1.80 · Mirage
  5. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 76%
0.76 better than 61%
81.1 better than 52%
1.09 better than 70%
56% of 156 duels better than 77%
52% of 21 situations better than 85%
Nuke20
55% better than 53%
0.79 better than 65%
82.9 better than 56%
1.08 better than 57%
55% of 78 duels better than 62%
50% of 8 situations better than 80%
Dust 217
29% better than 2%
0.79 better than 72%
83.0 better than 60%
1.00-
32% of 31 duels better than 1%
86% of 7 situations better than 99%
Anubis16
50% better than 43%
0.78 better than 68%
83.9 better than 64%
1.06-
53% of 57 duels better than 61%
40% of 5 situations better than 55%
Ancient9
44% -
0.71 -
80.5 -
0.98-
35% of 31 duels -
40% of 5 situations -
Cache7
14% -
0.71 -
79.5 -
1.03-
47% of 36 duels -
33% of 3 situations -
Inferno3
33% -
0.88 -
91.4 -
1.19-
33% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --wx0 plays

Across 117 matches --wx0 averages K/R 0.78 and ADR 83.0; the rating across the 96 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 41 matches. In 41 of 96 matches the rating was 1.10 or higher (43%), in 32 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. --wx0 loses the most ELO in match 1 of the day (−42 ELO, win rate 41%). Things go best on Mirage (+52 ELO, win rate 59%). From match no. 5 of the day on, things go best: 55% win rate, +29 ELO. Improved over the last three months: Headshots +2 pp, Win rate +22 pp, ELO +928. Got weaker: K/R −0.13, ADR −12.5. Last 30 days: 66 matches, win rate 53%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.