--toxi

Netherlands
On FACEIT since 2016 235 matches tracked 39 matches in 30 days
ELO ▲ 244
2,700
30-day peak: 2,700
Rank EU
#27,250
Netherlands #156 in Netherlands
Last updated:

How does --toxi play?

Rating 1.06 K/R 0.76 ADR 80.7 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.01 · Ø 1.05 better than 52%
Pistol kills per match 2.6
Knife kills 1 in 235 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 40x 4K, 6 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +562
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −6.5, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
57 matches · 53% win rate
Between 12:00 and 18:00 −40 ELO, win rate 42%
On Mondays −58 ELO, win rate 45%

--toxi loses the most ELO on Ancient: −117 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Reached level 10 · Inferno
  5. Highest rating in a match: 2.86 · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 62%
0.75 right on the average
79.1 better than 37%
1.03 better than 43%
52% of 266 duels right on the average
32% of 37 situations better than 31%
Ancient57
53% right on the average
0.77 better than 57%
82.9 better than 54%
1.06 better than 54%
52% of 258 duels right on the average
41% of 51 situations better than 56%
Anubis55
51% better than 43%
0.77 better than 58%
81.5 better than 47%
1.07 better than 55%
54% of 228 duels better than 59%
31% of 26 situations better than 29%
Inferno20
60% better than 57%
0.73 better than 33%
78.1 better than 26%
1.08 better than 47%
46% of 70 duels better than 12%
57% of 7 situations better than 84%
Mirage18
44% better than 19%
0.77 better than 59%
79.8 better than 39%
1.09 better than 65%
42% of 71 duels better than 7%
60% of 10 situations better than 95%
Cache13
69% -
0.74 -
81.9 -
1.10-
63% of 40 duels -
44% of 9 situations -
Nuke3
33% -
0.59 -
69.8 -
0.77-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --toxi plays

Across 235 matches --toxi averages K/R 0.76, ADR 80.7 and a rating of 1.06. Most room to improve: 3K rounds at 3.6%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 96 of 235 matches the rating was 1.10 or higher (41%), in 79 it was below 0.90. In 186 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. --toxi loses the most ELO on Ancient (−117 ELO, win rate 53%). Things go best on Dust 2 (+129 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +31 ELO. Improved over the last three months: Win rate +5 pp, ELO +562. Got weaker: K/R −0.06, Rating −0.08, ADR −6.5, Headshots −2 pp. Last 30 days: 39 matches, win rate 62%, net ELO +271.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.