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--toasty

USA
114 matches tracked
ELO
2,820
Peak across recorded matches: 2,854
Rank NA ▼ 69 places
#552
USA #412 in USA
30 days · prev. #483 · best #482
Last updated:

How does --toasty play?

Rating 1.27 (from 66 matches) K/R 0.90 ADR 96.2 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 66 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 23% normal 0.90 to 1.09 11% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.26+0.21 · Ø 1.05 better than 92%
Pistol kills per match 3.6 from the last 111
Knife kills 6 in 111 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.6%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 94%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 20x 4K, 5 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 81%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether --toasty is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 111 before.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: July 2026 with 1.06.

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −52 ELO
28 matches · 36% win rate

--toasty loses the most ELO in match 2 of the day: −52 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% better than 35%
0.95 better than 98%
98.3 better than 97%
1.40 better than 99%
57% of 111 duels better than 78%
50% of 14 situations better than 82%
Anubis17
47% better than 26%
0.94 better than 98%
95.2 better than 95%
1.22-
46% of 46 duels better than 18%
29% of 7 situations better than 25%
Inferno17
47% better than 17%
0.81 better than 61%
92.1 better than 78%
1.08-
62% of 50 duels better than 83%
33% of 6 situations better than 35%
Dust 216
63% better than 83%
0.88 better than 91%
95.8 better than 94%
1.39-
64% of 59 duels better than 95%
40% of 5 situations better than 55%
Nuke14
50% -
0.94 -
98.0 -
1.33-
62% of 45 duels -
40% of 5 situations -
Ancient9
33% -
0.79 -
90.7 -
0.98-
35% of 31 duels -
0% of 5 situations -
Cache5
60% -
0.98 -
105.9 -
1.32-
52% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --toasty plays

Across 114 matches --toasty averages K/R 0.90 and ADR 96.2; the rating across the 66 rated matches is 1.27. Biggest strength: Damage per round (ADR) at 96.2, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 20.1 kills per match with 57% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 45 of 66 matches the rating was 1.10 or higher (68%), in 14 it was below 0.90. In 53 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: July 2026 at 1.49. --toasty loses the most ELO in match 2 of the day (−52 ELO, win rate 36%). Things go best on Mirage (+24 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.