--swaagg--
How does --swaagg-- play?
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 18% of rounds and so well above the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.27 K/D and so well above the average (1.03).
Impact
Strength3.6 MVPs per match and so well above the average (2.3).
Utility and deaths
Average48% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.03. Last 3 months: 0.96 (at the start 0.90). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.40. Last 3 months: 1.30 (at the start 1.24). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 101.8. Last 3 months: 96.8 (at the start 94.3). Well above the average (80.7).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 49% (at the start 47%). Right on the average (49%).
Matches won (win rate)
Best month: November 2026 with 65%. Last 3 months: 60% (at the start 48%). Well above the average (50%).
Best month: November 2026 with 2,122. Last 3 months: 2,206 (at the start 1,536).
Rounds with first kill
Best month: October 2026 with 19%. Last 3 months unchanged at 18%. Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 78%. Last 3 months: 28% (at the start 78%). Well below the average (39%).
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--swaagg-- loses the most ELO in match 2 of the day: −24 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.27 · Dust 2
- Most kills in a match: 39 · Mirage
- Reached level 10 · Inferno
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How --swaagg-- plays
Across 92 matches --swaagg-- averages K/R 0.94, ADR 96.1 and a rating of 1.28. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 21.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 69% win rate in 32 matches. In 63 of 92 matches the rating was 1.10 or higher (68%), in 11 it was below 0.90. In 92 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: November 2026 at 1.40. --swaagg-- loses the most ELO in match 2 of the day (−24 ELO, win rate 44%). Things go best on Dust 2 (+48 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +48 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, Headshots +2 pp, Win rate +12 pp, ELO +670. Got weaker: Clutch 1v1 −50 pp. Unchanged in recent months: ADR at 96.8, First kills at 18%. Last 30 days: 47 matches, win rate 64%, net ELO +72.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.