--staszKO--

Poland
On FACEIT since 2024 200 matches tracked 85 matches in 30 days
ELO ▲ 203
2,124
30-day peak: 2,124
Rank EU
#173,080
Poland #12,891 in Poland
Last updated:

How does --staszKO-- play?

Rating 1.22 K/R 0.87 ADR 95.3 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 200 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 54x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 78%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether --staszKO-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 194 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.89
JulAugSepOct

Best month: August 2026 with 0.91.

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −210 ELO
64 matches · 44% win rate
On Dust 2 −165 ELO
38 matches · 34% win rate
Between 12:00 and 18:00 −116 ELO, win rate 44%
On Sundays −177 ELO, win rate 31%

--staszKO-- loses the most ELO in match 1 of the day: −210 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.40 · Nuke

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 78%
0.89 better than 95%
96.9 better than 96%
1.26 better than 96%
60% of 220 duels better than 93%
50% of 40 situations better than 81%
Dust 238
34% better than 6%
0.84 better than 88%
92.3 better than 92%
1.18 better than 88%
59% of 156 duels better than 88%
38% of 21 situations right on the average
Anubis35
51% better than 49%
0.81 better than 81%
89.6 better than 89%
1.15 better than 84%
56% of 151 duels better than 76%
29% of 34 situations better than 27%
Ancient27
59% better than 71%
0.88 better than 95%
97.9 better than 97%
1.22 better than 94%
57% of 102 duels better than 81%
39% of 36 situations better than 51%
Nuke22
64% better than 76%
0.97 better than 98%
104.8 better than 99%
1.34 better than 97%
58% of 105 duels better than 78%
50% of 18 situations better than 78%
Cache11
36% -
0.80 -
88.6 -
1.10-
51% of 53 duels -
33% of 9 situations -
Inferno10
50% -
0.92 -
99.8 -
1.27-
66% of 35 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --staszKO-- plays

Across 200 matches --staszKO-- averages K/R 0.87, ADR 95.3 and a rating of 1.22. Biggest strength: Damage per round (ADR) at 95.3, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 60% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 116 of 200 matches the rating was 1.10 or higher (58%), in 33 it was below 0.90. In 190 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: October 2026 at 1.25. --staszKO-- loses the most ELO in match 1 of the day (−210 ELO, win rate 44%). Things go best in match 2 of the day (+256 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, +222 ELO. Last 30 days: 85 matches, win rate 54%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.