--simonnn

South Korea
On FACEIT since 2015 125 matches tracked 21 matches in 30 days
ELO ▼ 133
2,098
30-day peak: 2,231
Rank EU
#191,500
South Korea #2,583 in South Korea
Last updated:

How does --simonnn play?

Rating 1.19 (from 75 matches) K/R 0.92 ADR 101.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 75 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 5% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.28+0.25 · Ø 1.03 better than 97%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 21x 4K, 3 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.8+2.5 · Ø 4.3 better than 94%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +68
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −11.0, Headshots −4 pp, Win rate −10 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 1.05. Last 3 months: 0.89 (at the start 1.01). Well above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
39 matches · 46% win rate
In match 1 of the day −26 ELO
44 matches · 41% win rate
Between 6:00 and 12:00 −55 ELO, win rate 27%
On Sundays −30 ELO, win rate 35%

--simonnn loses the most ELO on Dust 2: −33 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.18 · Nuke
  4. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
46% better than 31%
0.90 better than 96%
99.7 better than 98%
1.22 better than 92%
54% of 95 duels better than 65%
53% of 19 situations better than 87%
Mirage22
36% better than 5%
0.87 better than 92%
97.9 better than 97%
1.11 better than 75%
46% of 57 duels better than 21%
71% of 7 situations better than 99%
Anubis19
63% better than 84%
0.88 better than 95%
102.5 better than 99%
1.02-
63% of 40 duels better than 96%
17% of 6 situations better than 8%
Nuke17
53% better than 45%
1.05 better than 99%
109.1 better than 99%
1.33-
58% of 36 duels better than 77%
29% of 7 situations better than 27%
Cache11
27% -
0.88 -
93.9 -
1.25-
57% of 44 duels -
50% of 2 situations -
Ancient8
38% -
0.97 -
109.5 -
1.07-
58% of 33 duels -
25% of 4 situations -
Inferno8
50% -
0.94 -
103.0 -
1.26-
76% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How --simonnn plays

Across 125 matches --simonnn averages K/R 0.92 and ADR 101.4; the rating across the 75 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 101.4, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 55% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 44 of 75 matches the rating was 1.10 or higher (59%), in 17 it was below 0.90. In 75 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.33. --simonnn loses the most ELO on Dust 2 (−33 ELO, win rate 46%). Improved over the last three months: ELO +68. Got weaker: K/R −0.12, ADR −11.0, Headshots −4 pp, Win rate −10 pp. Last 30 days: 21 matches, win rate 48%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.