--sIappy

South Korea
On FACEIT since 2025 179 matches tracked 138 matches in 30 days
ELO ▼ 63
2,118
30-day peak: 2,181
Rank EU
#180,310
South Korea #2,430 in South Korea
Last updated:

How does --sIappy play?

Rating 1.13 K/R 0.84 ADR 88.5 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 2.7
Knife kills 3 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 37x 4K, 3 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +310
= Stayed the same
K/R at 0.84, Rating at 1.14, ADR at 88.4, First kills at 15%
▼ Got worse
Win rate −6 pp, Clutch 1v1 −16 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
68 matches · 43% win rate
On Anubis −38 ELO
38 matches · 63% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 44%
On Mondays −16 ELO, win rate 41%

--sIappy loses the most ELO on Mirage: −45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.13 · Anubis
  4. Reached level 10 · Cache
  5. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
43% better than 20%
0.84 better than 87%
89.1 better than 84%
1.12 better than 77%
56% of 370 duels better than 79%
45% of 40 situations better than 72%
Anubis38
63% better than 81%
0.88 better than 94%
90.4 better than 89%
1.21 better than 93%
65% of 241 duels better than 97%
21% of 19 situations better than 13%
Dust 230
43% better than 23%
0.79 better than 73%
84.0 better than 66%
1.06 better than 60%
55% of 150 duels better than 72%
40% of 10 situations better than 57%
Ancient17
41% better than 18%
0.80 better than 74%
86.4 better than 73%
1.07 better than 62%
46% of 83 duels better than 20%
50% of 14 situations better than 80%
Inferno14
43% -
0.89 -
91.5 -
1.18-
59% of 64 duels -
20% of 10 situations -
Cache7
86% -
0.83 -
86.3 -
1.17-
57% of 49 duels -
100% of 2 situations -
Nuke4
50% -
0.86 -
92.9 -
1.10-
71% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --sIappy plays

Across 179 matches --sIappy averages K/R 0.84, ADR 88.5 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 38 matches. In 94 of 179 matches the rating was 1.10 or higher (53%), in 47 it was below 0.90. In 179 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: November 2026 at 1.14. --sIappy loses the most ELO on Mirage (−45 ELO, win rate 43%). Improved over the last three months: Headshots +5 pp, ELO +310. Got weaker: Win rate −6 pp, Clutch 1v1 −16 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.14, ADR at 88.4, First kills at 15%. Last 30 days: 138 matches, win rate 48%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.