--rojerFTW--

Italy
On FACEIT since 2014 282 matches tracked 67 matches in 30 days
Last updated:

How does --rojerFTW-- play?

Rating 1.07 K/R 0.79 ADR 86.4 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 282 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.1
Knife kills 6 in 282 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 55x 4K, 3 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.80, Rating at 1.07, ADR at 87.7, Win rate at 50%, ELO at 2,049
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
37 matches · 27% win rate
On Anubis −69 ELO
32 matches · 38% win rate
On Tuesdays −62 ELO, win rate 42%

--rojerFTW-- loses the most ELO on Mirage: −84 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.29 · Nuke
  3. Most kills in a match: 45 · Mirage
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
63% better than 87%
0.80 better than 76%
89.2 better than 85%
1.08 better than 65%
54% of 408 duels better than 67%
32% of 34 situations better than 32%
Nuke44
39% better than 7%
0.80 better than 69%
84.9 better than 66%
1.08 better than 58%
46% of 252 duels better than 22%
29% of 28 situations better than 22%
Ancient41
51% better than 49%
0.79 better than 74%
86.1 better than 75%
1.08 better than 70%
51% of 180 duels right on the average
39% of 23 situations better than 49%
Mirage37
27% better than 1%
0.77 better than 65%
82.8 better than 61%
1.01 better than 43%
46% of 166 duels better than 22%
52% of 21 situations better than 86%
Inferno34
62% better than 75%
0.81 better than 79%
87.9 better than 77%
1.12 better than 72%
52% of 141 duels better than 44%
29% of 17 situations better than 29%
Anubis32
38% better than 11%
0.77 better than 63%
85.3 better than 72%
1.06 better than 58%
51% of 179 duels better than 45%
24% of 17 situations better than 18%
Cache13
46% -
0.77 -
86.0 -
1.09-
54% of 56 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --rojerFTW-- plays

Across 282 matches --rojerFTW-- averages K/R 0.79, ADR 86.4 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Dust 2 with a 63% win rate in 79 matches. In 132 of 282 matches the rating was 1.10 or higher (47%), in 89 it was below 0.90. In 207 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: November 2026 at 1.23. --rojerFTW-- loses the most ELO on Mirage (−84 ELO, win rate 27%). Things go best on Inferno (+69 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.07, ADR at 87.7, Win rate at 50%, ELO at 2,049. Last 30 days: 67 matches, win rate 45%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.