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--reyes--

USA
On FACEIT since 2015 277 matches tracked 57 matches in 30 days
ELO ▼ 46
3,078
30-day peak: 3,180
Rank EU ▼ 1,739 places
#7,069
USA #162 in USA
30 days · prev. #5,330 · best #4,551
Last updated:

How does --reyes-- play?

Rating 1.18 K/R 0.82 ADR 85.6 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 277 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 13%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 48%−6 pp · Ø 54% better than 23%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.26+0.21 · Ø 1.05 better than 91%
Pistol kills per match 2.9
Knife kills 2 in 277 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 79%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 47x 4K, 0 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 42%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ELO +300
= Stayed the same
ADR at 87.3
▼ Got worse
Headshots −5 pp, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
33 matches · 58% win rate
On Nuke −51 ELO
29 matches · 59% win rate
On Saturdays −8 ELO, win rate 39%

--reyes-- loses the most ELO on Anubis: −55 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.59 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 62 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
67% better than 88%
0.86 better than 88%
89.6 better than 82%
1.27 better than 92%
65% of 253 duels better than 96%
39% of 57 situations better than 49%
Mirage65
57% better than 61%
0.80 better than 70%
82.8 better than 54%
1.13 better than 72%
58% of 216 duels better than 81%
37% of 52 situations better than 44%
Ancient55
49% better than 28%
0.84 better than 84%
87.8 better than 77%
1.21 better than 89%
60% of 181 duels better than 88%
48% of 29 situations better than 73%
Anubis33
58% better than 59%
0.74 better than 44%
79.5 better than 38%
1.07 better than 53%
54% of 106 duels better than 60%
53% of 19 situations better than 83%
Nuke29
59% better than 57%
0.76 right on the average
81.8 better than 48%
1.10 better than 57%
60% of 85 duels better than 81%
55% of 20 situations better than 83%
Cache16
75% better than 93%
0.88 better than 85%
90.1 better than 76%
1.20 better than 76%
60% of 62 duels better than 80%
50% of 8 situations better than 73%
Inferno3
33% -
0.63 -
70.4 -
0.94-
44% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --reyes-- plays

Across 277 matches --reyes-- averages K/R 0.82, ADR 85.6 and a rating of 1.18. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 163 of 277 matches the rating was 1.10 or higher (59%), in 68 it was below 0.90. In 215 matches with detailed stats: 47 4Ks and 0 aces. Best month by rating: November 2026 at 1.25. --reyes-- loses the most ELO on Anubis (−55 ELO, win rate 58%). Things go best on Dust 2 (+133 ELO, win rate 67%). Match no. 3 of the day goes best: 73% win rate, +66 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ELO +300. Got weaker: Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: ADR at 87.3. Last 30 days: 57 matches, win rate 51%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.