--rakeR

Albania
On FACEIT since 2017 159 matches tracked
Last updated:

How does --rakeR play?

Rating 1.07 (from 109 matches) K/R 0.77 ADR 81.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 69%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.0
Knife kills 4 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 17x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.25, ADR +12.2, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −69

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −141 ELO
49 matches · 39% win rate
On Dust 2 −68 ELO
26 matches · 50% win rate
On Wednesdays −20 ELO, win rate 36%

--rakeR loses the most ELO in match 1 of the day: −141 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.93 · Nuke
  4. Most kills in a match: 35 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 22%
0.83 better than 84%
85.1 better than 70%
1.17 better than 86%
56% of 153 duels better than 75%
31% of 16 situations better than 29%
Ancient26
58% better than 72%
0.78 better than 69%
85.1 better than 71%
1.09-
60% of 77 duels better than 90%
36% of 11 situations better than 45%
Dust 226
50% better than 42%
0.71 better than 35%
77.0 better than 30%
0.96 better than 25%
48% of 106 duels better than 32%
27% of 11 situations better than 19%
Anubis24
33% better than 4%
0.75 better than 56%
79.3 better than 40%
1.10-
47% of 55 duels better than 24%
38% of 8 situations right on the average
Nuke23
43% better than 13%
0.73 better than 38%
76.5 better than 23%
0.95 better than 15%
46% of 76 duels better than 20%
40% of 10 situations better than 55%
Cache12
75% -
0.88 -
94.6 -
1.20-
62% of 74 duels -
100% of 4 situations -
Inferno6
33% -
0.58 -
65.2 -
0.84-
41% of 29 duels -
0% of 1 situations -
Vertigo3
33% -
0.90 -
97.7 -
1.16-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --rakeR plays

Across 159 matches --rakeR averages K/R 0.77 and ADR 81.8; the rating across the 109 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 48 of 109 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 80 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.23. --rakeR loses the most ELO in match 1 of the day (−141 ELO, win rate 39%). Things go best in match 2 of the day (+91 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +91 ELO. Improved over the last three months: K/R +0.11, Rating +0.25, ADR +12.2, Win rate +16 pp. Got weaker: Headshots −2 pp, ELO −69. Last 30 days: 1 matches, win rate 0%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.