--ower--

Russia
On FACEIT since 2016 316 matches tracked 114 matches in 30 days
ELO ▲ 255
2,232
30-day peak: 2,232
Rank EU
#128,934
Russia #49,230 in Russia
Last updated:

How does --ower-- play?

Rating 0.93 K/R 0.68 ADR 77.7 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 316 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.5
Knife kills 2 in 316 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 31x 4K, 1 ace in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +143
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −8.4

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.63 (at the start 0.72). Well below the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
83 matches · 43% win rate
On Dust 2 −15 ELO
82 matches · 51% win rate
Between 18:00 and 24:00 −75 ELO, win rate 44%
On Mondays −52 ELO, win rate 43%

--ower-- loses the most ELO on Mirage: −75 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Reached level 10 · Inferno
  5. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
43% better than 20%
0.64 better than 9%
76.4 better than 27%
0.86 better than 4%
44% of 373 duels better than 13%
40% of 35 situations better than 57%
Dust 282
51% better than 52%
0.71 better than 37%
80.4 better than 47%
0.98 better than 33%
44% of 400 duels better than 15%
33% of 45 situations better than 34%
Anubis66
59% better than 71%
0.71 better than 33%
79.8 better than 43%
1.00 better than 37%
48% of 334 duels better than 31%
43% of 37 situations better than 60%
Ancient34
29% better than 2%
0.70 better than 28%
80.2 better than 40%
0.95 better than 23%
43% of 162 duels better than 11%
36% of 25 situations better than 46%
Nuke24
58% better than 59%
0.65 better than 11%
70.9 better than 6%
0.87 better than 7%
47% of 108 duels better than 23%
53% of 17 situations better than 80%
Inferno14
50% -
0.60 -
73.8 -
0.81-
43% of 81 duels -
58% of 12 situations -
Cache13
85% -
0.58 -
69.3 -
0.85-
56% of 45 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --ower-- plays

Across 316 matches --ower-- averages K/R 0.68, ADR 77.7 and a rating of 0.93. Biggest strength: Utility damage per round at 5.6, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 51% headshots. The strongest map is Cache with a 85% win rate in 13 matches. In 92 of 316 matches the rating was 1.10 or higher (29%), in 161 it was below 0.90. In 256 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. --ower-- loses the most ELO on Mirage (−75 ELO, win rate 43%). Things go best on Nuke (+25 ELO, win rate 58%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Headshots +6 pp, ELO +143. Got weaker: K/R −0.09, Rating −0.13, ADR −8.4. Unchanged in recent months: Win rate at 50%. Last 30 days: 114 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.