--nch

AR
310 matches tracked 95 matches in 30 days
ELO ▲ 361
2,075
30-day peak: 2,176
Rank SA ▼ 1,348 places
#5,000 #964 in AR
30 days · before #3,652 · best #3,652
Last updated:

How does --nch play?

Rating 1.01 (from 124 matches) K/R 0.73 ADR 78.5 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 1%−10 pp better than 6%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 32x 4K, 4 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +485
= Stayed the same
K/R at 0.72, ADR at 78.5, Win rate at 52%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
75 matches · 48% wins
On Anubis −49 ELO
50 matches · 54% wins
Between 12:00 and 18:00 −71 ELO, win rate 42%
On Sundays −23 ELO, win rate 44%

--nch loses the most ELO on Dust 2: −51 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
48% better than 35%
0.72 better than 39%
79.0 better than 41%
1.06 better than 56%
44% of 411 duels better than 13%
48% of 46 situations better than 79%
Dust 275
48% better than 36%
0.70 better than 30%
76.3 better than 26%
0.98 better than 30%
45% of 352 duels better than 19%
36% of 44 situations better than 44%
Anubis50
54% better than 58%
0.70 better than 28%
76.0 better than 22%
0.92 better than 11%
44% of 240 duels better than 13%
33% of 21 situations better than 40%
Ancient44
59% better than 72%
0.76 better than 58%
81.3 better than 49%
1.02 better than 44%
47% of 206 duels better than 26%
47% of 30 situations better than 77%
Nuke21
52% better than 35%
0.79 better than 62%
79.7 better than 36%
1.06-
49% of 98 duels better than 27%
22% of 9 situations better than 18%
Inferno11
64% -
0.77 -
79.8 -
1.21-
48% of 65 duels -
50% of 6 situations -
Cache3
67% -
0.85 -
96.6 -
1.20-
50% of 22 duels -
0% of 2 situations -
Vertigo3
67% -
0.56 -
58.2 -
0.66-
45% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How --nch plays

Across 310 matches --nch averages K/R 0.73 and ADR 78.5; the rating across the 124 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 16.3 kills per match, 55% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 43 of 124 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 237 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. --nch loses the most ELO on Dust 2 (−51 ELO, win rate 48%). Things go best on Ancient (+115 ELO, win rate 59%). Improved over the last three months: ELO +485. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.5, Win rate at 52%. Last 30 days: 95 matches, win rate 56%, ELO balance +40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.