--mikogami--
How does --mikogami-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Average3.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.03).
Impact
AverageExactly 3 kills in 5.1% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.71 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15.
Damage per round (ADR)
Best month: October 2026 with 81.1. Last 3 months: 79.2 (at the start 77.1). Just below the average (80.7).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 51% (at the start 50%). Slightly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 49% (at the start 48%). Just below the average (50%).
Best month: November 2026 with 2,322. Last 3 months: 2,232 (at the start 2,311).
Rounds with first kill
Best month: November 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 76 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--mikogami-- loses the most ELO on Dust 2: −52 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 2.61 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 76 matchesCompared with players on the same level who have at least 15 matches on the map.
How --mikogami-- plays
Across 76 matches --mikogami-- averages K/R 0.75 and ADR 78.7; the rating across the 55 rated matches is 1.07. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 27 of 55 matches the rating was 1.10 or higher (49%), in 19 it was below 0.90. In 55 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. --mikogami-- loses the most ELO on Dust 2 (−52 ELO, win rate 48%). Things go best in match 2 of the day (+30 ELO, win rate 57%). Match no. 1 of the day goes best: 60% win rate, −52 ELO. Got weaker: ELO −79. Unchanged in recent months: K/R at 0.76, ADR at 79.2, Headshots at 51%, Win rate at 49%. Last 30 days: 38 matches, win rate 47%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.