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--latto

Poland
On FACEIT since 2023 211 matches tracked 62 matches in 30 days
Last updated:

How does --latto play?

Rating 1.03 (from 170 matches) K/R 0.74 ADR 81.0 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 170 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 53%+2 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 72%
K/D 1.04+0.03 · Ø 1.01 better than 63%
Pistol kills per match 2.6
Knife kills 3 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 74%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 61%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +4 pp, Win rate +10 pp
= Stayed the same
ADR at 83.1, ELO at 1,644
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
57 matches · 37% win rate
In match 4 of the day −16 ELO
26 matches · 38% win rate

--latto loses the most ELO on Mirage: −35 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.15 · Dust 2
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
56% better than 68%
0.80 better than 81%
83.2 better than 66%
1.12 better than 81%
57% of 207 duels better than 84%
46% of 24 situations better than 74%
Mirage57
37% better than 9%
0.72 better than 43%
80.5 better than 49%
1.01 better than 46%
48% of 232 duels better than 34%
44% of 18 situations better than 70%
Ancient39
51% better than 53%
0.70 better than 38%
81.6 better than 59%
1.00 right on the average
53% of 143 duels better than 64%
31% of 13 situations better than 34%
Anubis31
61% better than 81%
0.75 better than 62%
81.0 better than 53%
1.06 better than 68%
60% of 162 duels better than 91%
20% of 15 situations better than 11%
Inferno15
47% better than 35%
0.73 right on the average
78.9 better than 44%
1.00-
42% of 59 duels better than 11%
38% of 13 situations right on the average
Nuke3
67% -
0.63 -
70.9 -
0.87-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How --latto plays

Across 211 matches --latto averages K/R 0.74 and ADR 81.0; the rating across the 170 rated matches is 1.03. Biggest strength: Rounds with first kill at 12%, better than 78% of level 8 players. Averages 16.5 kills per match with 48% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 70 of 170 matches the rating was 1.10 or higher (41%), in 62 it was below 0.90. In 156 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: November 2026 at 1.06. --latto loses the most ELO on Mirage (−35 ELO, win rate 37%). Things go best on Anubis (+128 ELO, win rate 61%). Match no. 3 of the day goes best: 55% win rate, −33 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +4 pp, Win rate +10 pp. Unchanged in recent months: ADR at 83.1, ELO at 1,644. Last 30 days: 62 matches, win rate 50%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.