--kpeBeTka--

Slovakia
On FACEIT since 2015 364 matches tracked 50 matches in 30 days
ELO ▼ 76
3,168
30-day peak: 3,244
Rank EU ▼ 278 places
#4,738
Slovakia #34 in Slovakia
30 days · prev. #4,460 · best #3,480
Last updated:

How does --kpeBeTka-- play?

Rating 1.08 K/R 0.78 ADR 86.6 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 363 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.09+0.03 · Ø 1.06 better than 53%
Pistol kills per match 3.1 from the last 363
Knife kills 5 in 363 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 60%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 52x 4K, 5 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 78%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +60
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 86.9, Win rate at 50%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −78 ELO
45 matches · 44% win rate
On Anubis −25 ELO
28 matches · 43% win rate
On Wednesdays −31 ELO, win rate 35%

--kpeBeTka-- loses the most ELO in match 4 of the day: −78 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
53% better than 42%
0.77 better than 55%
87.5 better than 76%
1.07 better than 53%
56% of 633 duels better than 71%
32% of 65 situations better than 28%
Dust 2127
57% better than 58%
0.80 better than 69%
88.1 better than 77%
1.12 better than 64%
55% of 565 duels better than 62%
47% of 76 situations better than 71%
Anubis28
43% better than 14%
0.71 better than 29%
78.7 better than 34%
0.97 better than 21%
44% of 120 duels better than 11%
47% of 15 situations better than 72%
Cache25
40% better than 5%
0.79 right on the average
89.1 better than 73%
1.04 better than 27%
55% of 102 duels better than 54%
36% of 14 situations better than 41%
Inferno18
39% better than 3%
0.76 better than 38%
82.3 better than 40%
1.07 better than 33%
58% of 83 duels better than 58%
27% of 11 situations better than 18%
Nuke14
36% -
0.76 -
84.7 -
1.00-
56% of 54 duels -
0% of 6 situations -
Ancient10
50% -
0.87 -
92.9 -
1.19-
48% of 48 duels -
50% of 6 situations -
Aim_redline_faceit3
67% -
0.82 -
88.7 -
1.20-
58% of 38 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --kpeBeTka-- plays

Across 364 matches --kpeBeTka-- averages K/R 0.78, ADR 86.6 and a rating of 1.08. Biggest strength: Utility hit rate at 39%, better than 85% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 127 matches. In 156 of 363 matches the rating was 1.10 or higher (43%), in 108 it was below 0.90. In 307 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. --kpeBeTka-- loses the most ELO in match 4 of the day (−78 ELO, win rate 44%). Things go best on Dust 2 (+349 ELO, win rate 57%). Improved over the last three months: ELO +60. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 86.9, Win rate at 50%. Last 30 days: 50 matches, win rate 50%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.