--kaneki

Serbia
On FACEIT since 2021 261 matches tracked 102 matches in 30 days
ELO ▼ 98
2,021
30-day peak: 2,154
Rank EU
#240,885
Serbia #2,311 in Serbia
Last updated:

How does --kaneki play?

Rating 1.00 K/R 0.71 ADR 80.1 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 261 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.8
Knife kills 5 in 261 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 39x 4K, 3 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +325
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.1, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −21 ELO
45 matches · 49% win rate
In match 3 of the day +36 ELO
43 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 46%
On Tuesdays +82 ELO, win rate 42%

--kaneki loses the most ELO on Ancient: −21 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Reached level 10 · Dust 2
  4. Longest win streak: 11 wins in a row · Dust 2
  5. Highest rating in a match: 2.68 · Dust 2

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
48% better than 37%
0.73 better than 44%
79.3 better than 43%
1.03 right on the average
51% of 428 duels right on the average
38% of 40 situations right on the average
Dust 258
66% better than 92%
0.70 better than 32%
77.8 better than 35%
1.02 right on the average
48% of 275 duels better than 33%
48% of 44 situations better than 79%
Anubis46
46% better than 32%
0.70 better than 32%
82.4 better than 59%
0.94 better than 21%
49% of 314 duels better than 36%
30% of 30 situations better than 27%
Ancient45
49% better than 39%
0.69 better than 25%
76.9 better than 26%
0.97 better than 32%
49% of 201 duels better than 34%
48% of 27 situations better than 77%
Cache23
57% -
0.77 -
90.1 -
1.09-
56% of 145 duels -
37% of 19 situations -
Inferno5
20% -
0.53 -
77.5 -
0.72-
56% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --kaneki plays

Across 261 matches --kaneki averages K/R 0.71, ADR 80.1 and a rating of 1.00. Biggest strength: Utility damage per round at 5.3, better than 77% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 66% win rate in 58 matches. In 90 of 261 matches the rating was 1.10 or higher (34%), in 99 it was below 0.90. In 252 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.24. --kaneki loses the most ELO on Ancient (−21 ELO, win rate 49%). Things go best on Dust 2 (+52 ELO, win rate 66%). Match no. 2 of the day goes best: 69% win rate, +39 ELO. Improved over the last three months: ELO +325. Got weaker: K/R −0.04, Rating −0.06, ADR −5.1, Headshots −2 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 102 matches, win rate 50%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.