--imper0--

France
On FACEIT since 2026 89 matches tracked 48 matches in 30 days
ELO ▲ 25
2,070
30-day peak: 2,070
Rank EU
#210,959
France #3,819 in France
Last updated:

How does --imper0-- play?

Rating 1.12 K/R 0.79 ADR 82.4 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 89 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.4
Knife kills 3 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 16x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +298, Clutch 1v1 +15 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −8.3, Headshots −3 pp, First kills −1 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
22 matches · 45% win rate
From match 5 of the day −24 ELO
30 matches · 47% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 47%
On Sundays −46 ELO, win rate 47%

--imper0-- loses the most ELO on Mirage: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Reached level 10 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 24%
0.81 better than 80%
84.5 better than 70%
1.11 better than 75%
62% of 86 duels better than 95%
50% of 26 situations better than 81%
Dust 220
45% better than 27%
0.78 better than 69%
80.1 better than 46%
1.09 better than 67%
55% of 60 duels better than 72%
42% of 12 situations better than 62%
Nuke16
63% better than 77%
0.82 better than 75%
83.8 better than 58%
1.21 better than 86%
54% of 39 duels better than 57%
36% of 11 situations better than 47%
Anubis11
64% -
0.84 -
85.5 -
1.21-
63% of 38 duels -
36% of 14 situations -
Ancient10
50% -
0.74 -
81.6 -
1.06-
59% of 37 duels -
21% of 14 situations -
Inferno6
50% -
0.70 -
78.9 -
1.11-
67% of 15 duels -
25% of 4 situations -
Cache4
75% -
0.61 -
73.4 -
0.90-
40% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --imper0-- plays

Across 89 matches --imper0-- averages K/R 0.79, ADR 82.4 and a rating of 1.12. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 42 of 89 matches the rating was 1.10 or higher (47%), in 24 it was below 0.90. In 82 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. --imper0-- loses the most ELO on Mirage (−24 ELO, win rate 45%). Improved over the last three months: Win rate +6 pp, ELO +298, Clutch 1v1 +15 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −8.3, Headshots −3 pp, First kills −1 pp. Last 30 days: 48 matches, win rate 60%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.