--iMPULSE---
Compared with 1,295 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average40% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 4.1% of rounds and so just above the average (4.0%).
Utility and deaths
Strength8.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.23. Last 3 months: 1.08 (at the start 1.03). Clearly above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 81.6. Last 3 months: 81.1 (at the start 79.3). Just above the average (80.1).
Share of headshot kills
Best month: August 2026 with 40%. Last 3 months unchanged at 40%. Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 40% (at the start 48%). Well below the average (50%).
Best month: August 2026 with 1,586.
Rounds with first kill
Best month: August 2026 with 9%. Last 3 months: 7% (at the start 9%). Well below the average (10%).
1v1 clutches won
Best month: September 2026 with 71%. Last 3 months: 50% (at the start 35%). Well above the average (38%).
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 43 · Anubis
- Highest rating in a match: 1.75 · Ancient
- Longest win streak: 3 wins in a row · Ancient
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How --iMPULSE--- plays
Across 81 matches --iMPULSE--- averages K/R 0.73, ADR 79.8 and a rating of 1.04. Biggest strength: Utility hit rate at 48%, better than 99% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 17% of level 8 players. Averages 16.2 kills per match with 40% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 26 it was below 0.90. In 81 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.23. Things go best on Mirage (+2 ELO, win rate 50%). Improved over the last three months: Rating +0.05, Clutch 1v1 +15 pp. Got weaker: Win rate −8 pp, First kills −2 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.1, Headshots at 40%. Last 30 days: 13 matches, win rate 31%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.