--guts

CY
On FACEIT since 2020 318 matches tracked 134 matches in 30 days
Last updated:

How does --guts play?

Rating 1.10 (from 264 matches) K/R 0.80 ADR 85.8 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 264 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 14%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 11%0 pp level
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.2
Knife kills 5 in 317 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 54x 4K, 6 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, ELO +176
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.09, ADR −7.3

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.88. Last 3 months: 0.78 (at the start 0.87).

Patterns

From the last 317 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −75 ELO
37 matches · 46% wins
On Anubis −35 ELO
57 matches · 54% wins
On Saturdays +2 ELO, win rate 44%

--guts loses the most ELO in match 4 of the day: −75 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.37 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
55% better than 60%
0.79 better than 73%
84.2 better than 68%
1.10 better than 68%
56% of 287 duels better than 75%
44% of 39 situations better than 68%
Mirage70
56% better than 65%
0.77 better than 62%
82.5 better than 59%
1.04 level
53% of 245 duels better than 58%
53% of 38 situations better than 88%
Ancient58
47% better than 29%
0.86 better than 91%
92.6 better than 92%
1.20 better than 91%
52% of 266 duels better than 55%
44% of 34 situations better than 71%
Anubis57
54% better than 58%
0.76 better than 60%
86.2 better than 76%
1.08 better than 64%
56% of 283 duels better than 75%
23% of 30 situations better than 18%
Nuke21
43% better than 11%
0.70 better than 21%
75.9 better than 20%
0.99-
48% of 62 duels better than 24%
0% of 6 situations better than 1%
Inferno11
55% -
0.91 -
95.6 -
1.24-
71% of 41 duels -
0% of 3 situations -
Cache6
33% -
0.75 -
82.0 -
1.00-
43% of 35 duels -
50% of 4 situations -
Vertigo6
33% -
0.82 -
86.1 -
1.11-
62% of 29 duels -
20% of 5 situations -
Overpass3
67% -
1.06 -
100.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How --guts plays

Across 317 matches --guts averages K/R 0.80 and ADR 85.8; the rating across the 264 rated matches is 1.10. Biggest strength: K/D at 1.14. That is better than 81% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.9 kills per match, 53% of them headshots. The strongest map is Mirage with a 56% win rate in 70 matches. In 126 of 264 matches the rating was 1.10 or higher (48%), in 77 it was below 0.90. In 266 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. --guts loses the most ELO in match 4 of the day (−75 ELO, win rate 46%). Things go best on Dust 2 (+81 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp, ELO +176. Got weaker: K/R −0.09, ADR −7.3. Unchanged in recent months: Win rate at 52%. Last 30 days: 134 matches, win rate 51%, ELO balance +8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.