--gloomy

China
On FACEIT since 2025 275 matches tracked 133 matches in 30 days
Last updated:

How does --gloomy play?

Rating 1.05 K/R 0.77 ADR 82.8 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 275 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Zeus kills1 in 275 matches
Knife kills 2 in 275 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 60x 4K, 6 aces in 254 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.15, ADR +9.4, Win rate +11 pp, ELO +526
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
40 matches · 55% win rate
On Ancient −34 ELO
44 matches · 48% win rate
Between 18:00 and 24:00 +26 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 30%

--gloomy loses the most ELO on Anubis: −75 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 2.07 · Anubis
  5. Reached level 10 · Anubis

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
47% better than 30%
0.78 better than 68%
84.1 better than 66%
1.07 better than 62%
53% of 394 duels better than 60%
30% of 40 situations better than 25%
Dust 262
44% better than 21%
0.74 right on the average
81.0 better than 51%
1.00 better than 35%
50% of 288 duels better than 42%
65% of 26 situations better than 97%
Ancient44
48% better than 34%
0.81 better than 78%
88.2 better than 80%
1.08 better than 65%
55% of 266 duels better than 70%
26% of 19 situations better than 23%
Anubis40
55% better than 58%
0.75 right on the average
81.4 better than 51%
1.04 right on the average
54% of 195 duels better than 64%
22% of 18 situations better than 14%
Nuke31
48% better than 33%
0.80 better than 72%
81.5 right on the average
1.12 better than 72%
47% of 108 duels better than 22%
29% of 24 situations better than 19%
Inferno9
56% -
0.68 -
76.8 -
0.95-
50% of 48 duels -
67% of 6 situations -
Cache8
63% -
0.73 -
79.3 -
1.02-
52% of 46 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --gloomy plays

Across 275 matches --gloomy averages K/R 0.77, ADR 82.8 and a rating of 1.05. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Anubis with a 55% win rate in 40 matches. In 120 of 275 matches the rating was 1.10 or higher (44%), in 87 it was below 0.90. In 254 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: November 2026 at 1.13. --gloomy loses the most ELO on Anubis (−75 ELO, win rate 55%). Things go best on Nuke (+4 ELO, win rate 48%). Match no. 1 of the day goes best: 58% win rate, −65 ELO. Improved over the last three months: K/R +0.06, Rating +0.15, ADR +9.4, Win rate +11 pp, ELO +526. Got weaker: Headshots −5 pp. Last 30 days: 133 matches, win rate 50%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.