--flaw
How does --flaw play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).
Compared with 1,321 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so clearly below the average (54%).
Clutch
Average20% of 1v2s won and so right on the average (20%).
Weapons and aim
Average1.03 K/D and so slightly below the average (1.12).
Impact
WeaknessExactly 2 kills in 12.8% of rounds and so clearly below the average (14.3%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Clearly below the average (0.79).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.02 (at the start 0.95). Clearly below the average (1.11).
Damage per round (ADR)
Best month: June 2026 with 81.6. Last 3 months: 79.1 (at the start 77.3). Clearly below the average (84.5).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 54% (at the start 56%). Just above the average (53%).
Matches won (win rate)
Best month: July 2026 with 80%. Last 3 months: 60% (at the start 61%). Well above the average (53%).
Best month: October 2026 with 3,967. Last 3 months: 3,907 (at the start 3,431).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 237 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--flaw loses the most ELO from match 5 of the day: −214 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Anubis
- Highest rating in a match: 2.17 · Dust 2
- Recorded match no. 100 · Mirage
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 237 matchesCompared with players on the same level who have at least 15 matches on the map.
How --flaw plays
Across 237 matches --flaw averages K/R 0.72 and ADR 78.7; the rating across the 193 rated matches is 1.02. Biggest strength: Utility hit rate at 38%, better than 79% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 3,500+ ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 73 of 193 matches the rating was 1.10 or higher (38%), in 80 it was below 0.90. In 181 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. --flaw loses the most ELO from match 5 of the day (−214 ELO, win rate 52%). Things go best on Mirage (+265 ELO, win rate 62%). Match no. 2 of the day goes best: 64% win rate, +393 ELO. Improved over the last three months: Rating +0.07, ELO +476. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.1, Win rate at 60%. Last 30 days: 79 matches, win rate 58%, net ELO +528.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.