--flaw

Sweden
On FACEIT since 2014 237 matches tracked 79 matches in 30 days
ELO ▲ 319
3,907
30-day peak: 3,967
Rank EU ▲ 270 places
#233
Sweden #9 in Sweden
30 days · prev. #503 · best #180
Last updated:

How does --flaw play?

Rating 1.02 (from 193 matches) K/R 0.72 ADR 78.7 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly below the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 26%
Opening duels won 50%−4 pp · Ø 54% better than 15%

Clutch

Average
Last one alive

20% of 1v2s won and so right on the average (20%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 32%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly below the average (1.12).

Headshot rate 55%+2 pp · Ø 53% better than 55%
AWP share of kills 8%−6 pp · Ø 14% better than 53%
K/D 1.03−0.09 · Ø 1.12 better than 13%
Pistol kills per match 2.8
Knife kills 2 in 237 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so clearly below the average (14.3%).

2K rounds 12.8%−1.5 pp · Ø 14.3% better than 10%
3K rounds 4.0%−0.8 pp · Ø 4.8% better than 21%
MVPs per match 2.3−0.2 · Ø 2.5 better than 18%
4Ks and aces 30x 4K, 2 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.31−0.03 · Ø 0.34 better than 37%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.07, ELO +476
= Stayed the same
K/R at 0.73, ADR at 79.1, Win rate at 60%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Clearly below the average (0.79).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −214 ELO
48 matches · 52% win rate
On Anubis −8 ELO
30 matches · 53% win rate
On Sundays −120 ELO, win rate 36%

--flaw loses the most ELO from match 5 of the day: −214 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.17 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
62% better than 71%
0.75 better than 24%
82.2 better than 27%
1.04 better than 21%
53% of 300 duels better than 37%
31% of 26 situations better than 23%
Ancient58
60% better than 56%
0.71 better than 14%
75.8 better than 9%
1.02 better than 20%
52% of 176 duels better than 35%
41% of 17 situations better than 55%
Anubis30
53% better than 38%
0.69 better than 10%
74.0 better than 6%
0.98 better than 11%
39% of 114 duels better than 1%
30% of 23 situations better than 27%
Dust 227
56% better than 43%
0.72 better than 18%
78.9 better than 17%
1.01 better than 14%
47% of 102 duels better than 12%
46% of 13 situations better than 66%
Cache21
57% -
0.72 -
80.5 -
1.01-
52% of 94 duels -
63% of 8 situations -
Inferno11
64% -
0.72 -
76.2 -
1.10-
56% of 36 duels -
50% of 4 situations -
Nuke6
67% -
0.67 -
79.7 -
0.97-
53% of 32 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --flaw plays

Across 237 matches --flaw averages K/R 0.72 and ADR 78.7; the rating across the 193 rated matches is 1.02. Biggest strength: Utility hit rate at 38%, better than 79% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 3,500+ ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 73 of 193 matches the rating was 1.10 or higher (38%), in 80 it was below 0.90. In 181 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. --flaw loses the most ELO from match 5 of the day (−214 ELO, win rate 52%). Things go best on Mirage (+265 ELO, win rate 62%). Match no. 2 of the day goes best: 64% win rate, +393 ELO. Improved over the last three months: Rating +0.07, ELO +476. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.1, Win rate at 60%. Last 30 days: 79 matches, win rate 58%, net ELO +528.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.