--fiction
How does --fiction play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 7,507 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average48% of 1v1s won and so clearly above the average (41%).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.05).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).
Utility and deaths
Strength0.59 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.83 (at the start 0.69). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.25. Last 3 months: 1.19 (at the start 0.99). Well above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 87.6. Last 3 months: 87.6 (at the start 77.0). Clearly above the average (80.9).
Share of headshot kills
Best month: May 2026 with 59%. Last 3 months: 48% (at the start 57%). Clearly below the average (53%).
Matches won (win rate)
Best month: October 2026 with 78%. Last 3 months: 79% (at the start 48%). Well above the average (52%).
Best month: July 2026 with 3,261. Last 3 months: 3,304 (at the start 3,201).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--fiction loses the most ELO on Mirage: −81 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Cache
- Longest win streak: 11 wins in a row · Ancient
- Highest rating in a match: 2.30 · Dust 2
- Recorded match no. 100 · Anubis
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How --fiction plays
Across 150 matches --fiction averages K/R 0.74 and ADR 82.2; the rating across the 130 rated matches is 1.08. Biggest strength: Utility damage per round at 6.6, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Nuke with a 75% win rate in 20 matches. In 63 of 130 matches the rating was 1.10 or higher (48%), in 36 it was below 0.90. In 89 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.25. --fiction loses the most ELO on Mirage (−81 ELO, win rate 45%). Things go best on Nuke (+99 ELO, win rate 75%). From match no. 5 of the day on, things go best: 77% win rate, +22 ELO. Improved over the last three months: K/R +0.14, Rating +0.20, ADR +10.6, Win rate +31 pp, ELO +103. Got weaker: Headshots −9 pp. Last 30 days: 26 matches, win rate 77%, net ELO +127.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.