--f0ur
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 2,316 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (51%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.03).
Impact
Strength2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.96. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.34. Last 3 months: 1.24 (at the start 1.14). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 102.8. Last 3 months: 90.3 (at the start 88.0). Clearly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 51% (at the start 49%). Just above the average (50%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 58% (at the start 44%). Well above the average (50%).
Best month: August 2026 with 2,379. Last 3 months: 2,264 (at the start 2,111).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--f0ur loses the most ELO in match 3 of the day: +24 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 47 · Cache
- Recorded match no. 100 · Mirage
- Highest rating in a match: 1.92 · Nuke
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How --f0ur plays
Across 104 matches --f0ur averages K/R 0.82, ADR 88.8 and a rating of 1.17. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 58 of 104 matches the rating was 1.10 or higher (56%), in 18 it was below 0.90. In 67 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: September 2026 at 1.34. --f0ur loses the most ELO in match 3 of the day (+24 ELO, win rate 40%). Things go best on Dust 2 (+48 ELO, win rate 58%). Match no. 1 of the day goes best: 55% win rate, +46 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, Headshots +2 pp, Win rate +14 pp, ELO +153. Unchanged in recent months: ADR at 90.3. Last 30 days: 28 matches, win rate 54%, net ELO +19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.