--emes

South Korea
On FACEIT since 2016 124 matches tracked 35 matches in 30 days
ELO
2,170
Peak across recorded matches: 2,487
Rank EU
#156,765
South Korea #2,160 in South Korea
Last updated:

How does --emes play?

Rating 1.06 K/R 0.77 ADR 82.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 29x 4K, 8 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
First kills +1 pp
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 82.8
▼ Got worse
Headshots −2 pp, Win rate −12 pp, ELO −317, Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −50 ELO
21 matches · 48% win rate
On Mirage −25 ELO
30 matches · 47% win rate
Between 18:00 and 24:00 −76 ELO, win rate 41%
On Tuesdays ±0 ELO, win rate 37%

--emes loses the most ELO on Cache: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 34%
0.77 better than 65%
81.1 better than 53%
1.08 better than 68%
54% of 134 duels better than 67%
50% of 18 situations better than 82%
Cache21
48% better than 28%
0.70 better than 33%
76.8 better than 32%
1.00 better than 34%
53% of 93 duels better than 53%
50% of 18 situations better than 77%
Dust 219
42% better than 19%
0.78 better than 71%
80.9 better than 52%
1.07 better than 63%
59% of 90 duels better than 87%
0% of 10 situations better than 1%
Inferno19
37% better than 9%
0.76 better than 65%
82.0 better than 59%
1.02 better than 40%
53% of 109 duels right on the average
36% of 11 situations better than 41%
Ancient16
50% right on the average
0.84 better than 89%
87.8 better than 80%
1.17 better than 90%
58% of 88 duels better than 84%
30% of 10 situations better than 32%
Anubis14
57% -
0.72 -
80.8 -
0.99-
54% of 71 duels -
29% of 7 situations -
Nuke5
40% -
0.88 -
95.1 -
1.20-
54% of 28 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --emes plays

Across 124 matches --emes averages K/R 0.77, ADR 82.0 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 54 of 124 matches the rating was 1.10 or higher (44%), in 42 it was below 0.90. In 124 matches with detailed stats: 29 4Ks and 8 aces. Best month by rating: October 2026 at 1.12. --emes loses the most ELO on Cache (−50 ELO, win rate 48%). Things go best in match 2 of the day (±0 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: First kills +1 pp. Got weaker: Headshots −2 pp, Win rate −12 pp, ELO −317, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 82.8. Last 30 days: 35 matches, win rate 49%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.