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--efes

Turkey
On FACEIT since 2021 126 matches tracked 23 matches in 30 days
Last updated:

How does --efes play?

Rating 1.16 K/R 0.84 ADR 94.0 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.16+0.11 · Ø 1.05 better than 81%
Pistol kills per match 2.8
Zeus kills1 in 126 matches
Knife kills 2 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 5x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 94%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 95.3
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −19 pp, ELO −286

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +12 ELO
33 matches · 45% win rate
Between 12:00 and 18:00 −14 ELO, win rate 45%

--efes loses the most ELO in match 1 of the day: +12 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.38 · Inferno
  3. Most kills in a match: 35 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
47% better than 29%
0.82 better than 79%
93.3 better than 91%
1.14 better than 76%
57% of 200 duels better than 78%
29% of 21 situations better than 24%
Mirage21
76% better than 99%
0.82 better than 78%
92.2 better than 90%
1.11 better than 70%
53% of 104 duels better than 58%
33% of 18 situations better than 35%
Anubis19
42% better than 14%
0.87 better than 91%
98.5 better than 98%
1.15 better than 78%
59% of 109 duels better than 84%
38% of 13 situations better than 46%
Vertigo17
59% -
0.90 -
95.5 -
1.26-
60% of 96 duels -
11% of 9 situations -
Inferno16
50% better than 31%
0.82 better than 70%
94.1 better than 88%
1.15 better than 64%
62% of 89 duels better than 85%
44% of 9 situations better than 59%
Ancient6
17% -
0.75 -
83.4 -
1.04-
45% of 20 duels -
40% of 5 situations -
Nuke5
60% -
0.90 -
96.1 -
1.35-
48% of 29 duels -
33% of 3 situations -
Overpass5
80% -
0.90 -
101.4 -
1.28-
52% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --efes plays

Across 126 matches --efes averages K/R 0.84, ADR 94.0 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 94.0, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 49% headshots. The strongest map is Mirage with a 76% win rate in 21 matches. In 68 of 126 matches the rating was 1.10 or higher (54%), in 25 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. --efes loses the most ELO in match 1 of the day (+12 ELO, win rate 45%). Things go best on Dust 2 (+49 ELO, win rate 47%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.04, Rating −0.08, Win rate −19 pp, ELO −286. Unchanged in recent months: ADR at 95.3. Last 30 days: 23 matches, win rate 39%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.