--ctrLL
Compared with 2,069 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Strength59% headshots and so well above the average (49%).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (4.1%).
Utility and deaths
Weakness0.8 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.98. Last 3 months: 0.91 (at the start 0.75). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.29. Last 3 months: 1.25 (at the start 1.01). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 97.8. Last 3 months: 93.2 (at the start 75.8). Well above the average (80.8).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 59% (at the start 57%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 45%. Last 3 months: 43% (at the start 38%). Well below the average (50%).
Best month: August 2026 with 2,227. Last 3 months: 2,089 (at the start 2,227).
Rounds with first kill
Best month: September 2026 with 15%. Last 3 months: 12% (at the start 9%). Clearly above the average (10%).
1v1 clutches won
Best month: October 2026 with 47%. Last 3 months: 50% (at the start 40%). Well above the average (39%).
Patterns
From the last 77 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--ctrLL loses the most ELO on Mirage: −23 ELO, 26% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.63 · Dust 2
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How --ctrLL plays
Across 77 matches --ctrLL averages K/R 0.87, ADR 88.6 and a rating of 1.19. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 0.8, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.9 kills per match with 59% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 43 of 77 matches the rating was 1.10 or higher (56%), in 21 it was below 0.90. In 77 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.29. --ctrLL loses the most ELO on Mirage (−23 ELO, win rate 26%). Things go best in match 2 of the day (−5 ELO, win rate 50%). Match no. 2 of the day goes best: 50% win rate, −5 ELO. Improved over the last three months: K/R +0.16, Rating +0.24, ADR +17.4, Headshots +2 pp, Win rate +5 pp, First kills +3 pp, Clutch 1v1 +10 pp. Got weaker: ELO −138. Last 30 days: 37 matches, win rate 43%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.