Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 684 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (9%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average31% headshots and so well below the average (43%).
Impact
AverageExactly 2 kills in 15.6% of rounds and so well above the average (12.5%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.75). Slightly above the average (0.69).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 1.03 (at the start 1.05). Clearly above the average (0.96).
Damage per round (ADR)
Best month: June 2026 with 81.7. Last 3 months: 77.0 (at the start 76.8). Just above the average (76.8).
Share of headshot kills
Best month: July 2026 with 34%. Last 3 months: 25% (at the start 33%). Well below the average (43%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 45% (at the start 50%). Well below the average (52%).
Best month: July 2026 with 1,080. Last 3 months: 1,052 (at the start 1,018).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: August 2026 with 28%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Anubis
- Highest rating in a match: 2.02 · Anubis
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How --Wit-- plays
Across 64 matches --Wit-- averages K/R 0.74, ADR 76.8 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 95% of level 4 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 4 players. Averages 15.5 kills per match with 31% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 29 of 64 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. Got weaker: Headshots −8 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 77.0, ELO at 1,052.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.