--TOPGUN

Kazakhstan
On FACEIT since 2022 147 matches tracked 66 matches in 30 days
Last updated:

How does --TOPGUN play?

Rating 1.10 K/R 0.77 ADR 75.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 48%+37 pp · Ø 11% better than 99%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 2.8
Zeus kills3 in 147 matches
Knife kills 1 in 147 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 68%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 26x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.1, ELO +209
= Stayed the same
Nothing clear
▼ Got worse
Headshots −11 pp, Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
48 matches · 56% win rate

--TOPGUN loses the most ELO on Mirage: −4 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 55 · Anubis
  4. Reached level 10 · Mirage
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
56% better than 65%
0.77 better than 61%
75.4 better than 21%
1.09 better than 65%
61% of 168 duels better than 93%
43% of 30 situations better than 66%
Ancient29
48% better than 37%
0.72 better than 35%
71.3 better than 6%
1.02 better than 43%
60% of 121 duels better than 90%
39% of 18 situations better than 53%
Dust 225
64% better than 88%
0.79 better than 72%
79.2 better than 39%
1.17 better than 85%
63% of 109 duels better than 95%
57% of 7 situations better than 92%
Anubis21
52% better than 46%
0.82 better than 82%
78.3 better than 35%
1.17 better than 86%
69% of 77 duels better than 99%
38% of 13 situations right on the average
Inferno11
73% -
0.69 -
66.4 -
0.99-
55% of 58 duels -
50% of 6 situations -
Cache7
57% -
0.86 -
82.1 -
1.21-
50% of 26 duels -
40% of 10 situations -
Nuke5
20% -
0.68 -
67.8 -
0.97-
67% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --TOPGUN plays

Across 147 matches --TOPGUN averages K/R 0.77, ADR 75.1 and a rating of 1.10. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 42% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 70 of 147 matches the rating was 1.10 or higher (48%), in 42 it was below 0.90. In 126 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: November 2026 at 1.19. --TOPGUN loses the most ELO on Mirage (−4 ELO, win rate 56%). Things go best on Anubis (+25 ELO, win rate 52%). From match no. 5 of the day on, things go best: 62% win rate, +4 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.1, ELO +209. Got weaker: Headshots −11 pp, Win rate −10 pp. Last 30 days: 66 matches, win rate 58%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.