--TOKA
Name history of --TOKA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does --TOKA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (312 matches).
Compared with 12,287 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.05).
Impact
AverageExactly 2 kills in 12.6% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average0.64 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 1.00 (at the start 0.92). Clearly below the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 79.7. Last 3 months: 78.1 (at the start 74.8). Slightly below the average (81.3).
Share of headshot kills
Best month: November 2026 with 51%. Last 3 months: 49% (at the start 46%). Clearly below the average (52%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 50% (at the start 59%). Just below the average (51%).
Best month: October 2026 with 3,284. Last 3 months: 2,950 (at the start 2,824).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 362 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--TOKA loses the most ELO on Ancient: −205 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Mirage
- Recorded match no. 250 · Cache
- Highest rating in a match: 2.45 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 362 matchesCompared with players on the same level who have at least 15 matches on the map.
How --TOKA plays
Across 362 matches --TOKA averages K/R 0.70 and ADR 77.5; the rating across the 312 rated matches is 0.99. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 56% win rate in 86 matches. In 107 of 312 matches the rating was 1.10 or higher (34%), in 141 it was below 0.90. In 312 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: September 2026 at 1.02. --TOKA loses the most ELO on Ancient (−205 ELO, win rate 40%). Things go best on Dust 2 (+215 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +145 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Headshots +3 pp, ELO +126. Got weaker: Win rate −9 pp. Unchanged in recent months: ADR at 78.1. Last 30 days: 85 matches, win rate 42%, net ELO −243.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.