--SH--
How does --SH-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).
Compared with 1,757 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average56% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average0.04 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 1.02 (at the start 0.96). Just above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 81.8. Last 3 months: 79.4 (at the start 70.7). Just below the average (79.8).
Share of headshot kills
Best month: March 2026 with 61%. Last 3 months: 56% (at the start 57%). Well above the average (48%).
Matches won (win rate)
Best month: November 2026 with 55%. Last 3 months: 52% (at the start 47%). Just above the average (51%).
Best month: February 2026 with 2,125. Last 3 months: 1,958 (at the start 1,935).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--SH-- loses the most ELO on Dust 2: −61 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.10 · Cache
- Recorded match no. 100 · Inferno
- Most kills in a match: 34 · Ancient
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How --SH-- plays
Across 188 matches --SH-- averages K/R 0.73 and ADR 76.6; the rating across the 164 rated matches is 1.02. Biggest strength: Opening duels won at 56%, better than 90% of level 9 players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 9 players. Averages 16.0 kills per match with 56% headshots. The strongest map is Mirage with a 59% win rate in 54 matches. In 59 of 164 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 124 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. --SH-- loses the most ELO on Dust 2 (−61 ELO, win rate 48%). Things go best on Inferno (+65 ELO, win rate 45%). From match no. 5 of the day on, things go best: 58% win rate, −24 ELO. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +8.7, Win rate +5 pp. Unchanged in recent months: Headshots at 56%, ELO at 1,958. Last 30 days: 22 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.