--RegreT

IE
On FACEIT since 2016 177 matches tracked 53 matches in 30 days
Last updated:

How does --RegreT play?

Rating 1.07 (from 135 matches) K/R 0.75 ADR 82.3 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−11 pp better than 5%
AWP share of kills 8%−3 pp better than 46%
K/D 1.11+0.07 better than 74%
Pistol kills per match 2.5
Knife kills 2 in 177 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%0.0 pp level
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.40.0 level
4Ks and aces 25x 4K, 3 aces in 135 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +268
= Stayed the same
K/R at 0.75, ADR at 82.4, Win rate at 53%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −65 ELO
69 matches · 43% wins
On Dust 2 −60 ELO
45 matches · 56% wins
On Fridays −5 ELO, win rate 45%

--RegreT loses the most ELO in match 1 of the day: −65 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 47%
0.78 better than 67%
84.5 better than 68%
1.15 better than 82%
56% of 234 duels better than 75%
37% of 52 situations better than 46%
Dust 245
56% better than 64%
0.71 better than 35%
77.4 better than 32%
0.96 better than 24%
52% of 188 duels better than 54%
42% of 31 situations better than 61%
Inferno32
50% better than 34%
0.74 level
84.6 better than 64%
1.05 better than 58%
51% of 141 duels better than 41%
33% of 21 situations better than 36%
Nuke18
67% better than 85%
0.77 better than 51%
84.2 better than 57%
1.16-
54% of 72 duels level
27% of 15 situations better than 26%
Anubis5
40% -
0.70 -
73.3 -
1.06-
56% of 16 duels -
0% of 2 situations -
Cache4
25% -
0.70 -
84.5 -
0.88-
50% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --RegreT plays

Across 177 matches --RegreT averages K/R 0.75 and ADR 82.3; the rating across the 135 rated matches is 1.07. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 40%. That is better than only 5% of players on level 10. On average 16.6 kills per match, 40% of them headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 58 of 135 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. In 135 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. --RegreT loses the most ELO in match 1 of the day (−65 ELO, win rate 43%). Things go best on Mirage (+116 ELO, win rate 51%). Improved over the last three months: ELO +268. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.4, Win rate at 53%. Last 30 days: 53 matches, win rate 62%, ELO balance +42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.