--Raichu--

Turkey
62 matches tracked
Last updated:

How does --Raichu-- play?

K/R 0.79 ADR 83.0 from 62 matches
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 52%+5 pp · Ø 47% better than 73%
K/D 1.07+0.05 · Ø 1.02 better than 75%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

MVPs per match 2.6+0.3 · Ø 2.3 better than 86%

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 8 average
Whether --Raichu-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 62 before.

Kills per round (K/R)

0.76
JunJulAugSepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −2 ELO
20 matches · 35% win rate
On Wednesdays −50 ELO, win rate 40%

--Raichu-- loses the most ELO in match 1 of the day: −2 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 54 · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
50% right on the average
0.76 better than 67%
81.6 better than 60%
-
63% of 16 duels better than 97%
-
Anubis17
47% better than 38%
0.76 better than 65%
80.7 better than 48%
-
50% of 30 duels better than 44%
50% of 4 situations better than 81%
Mirage7
71% -
1.00 -
96.6 -
-
33% of 3 duels -
-
Ancient6
50% -
0.84 -
85.9 -
-
-
-
Cache4
25% -
0.80 -
79.6 -
-
41% of 17 duels -
67% of 3 situations -
Inferno3
67% -
0.71 -
78.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How --Raichu-- plays

Averages 16.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 50% win rate in 22 matches. --Raichu-- loses the most ELO in match 1 of the day (−2 ELO, win rate 35%). Things go best on Dust 2 (+24 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.