--Phame

Sweden
On FACEIT since 2014 271 matches tracked 76 matches in 30 days
ELO ▼ 190
2,868
30-day peak: 3,257
Rank EU ▼ 8,609 places
#13,115
Sweden #426 in Sweden
30 days · prev. #4,506 · best #3,300
Last updated:
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How does --Phame play?

Rating 0.99 (from 270 matches) K/R 0.73 ADR 80.4 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.98−0.06 · Ø 1.04 better than 20%
Pistol kills per match 2.2 from the last 270
Knife kills 1 in 270 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 33%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 38x 4K, 4 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether --Phame is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 270 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.74
AugSepOctNov

Best month: September 2026 with 0.74.

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
38 matches · 53% win rate
On Mondays +45 ELO, win rate 42%

--Phame loses the most ELO on Anubis: −28 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
50% better than 34%
0.73 better than 38%
80.5 better than 43%
0.98 better than 25%
50% of 516 duels better than 37%
38% of 55 situations better than 47%
Ancient59
46% better than 24%
0.75 better than 47%
81.0 better than 42%
1.02 better than 38%
49% of 285 duels better than 32%
31% of 35 situations better than 29%
Anubis38
53% right on the average
0.69 better than 21%
78.4 better than 32%
0.94 better than 14%
43% of 189 duels better than 9%
71% of 7 situations better than 97%
Cache30
63% better than 69%
0.78 better than 48%
83.5 better than 45%
1.06 better than 35%
58% of 152 duels better than 71%
27% of 15 situations better than 20%
Dust 218
28% better than 1%
0.73 better than 38%
80.4 better than 42%
1.01 better than 32%
57% of 76 duels better than 76%
18% of 11 situations better than 7%
Inferno15
40% better than 7%
0.71 better than 21%
81.4 better than 32%
0.96 better than 9%
41% of 78 duels better than 3%
63% of 8 situations better than 91%
Nuke4
25% -
0.55 -
58.0 -
0.77-
50% of 6 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Phame plays

Across 271 matches --Phame averages K/R 0.73 and ADR 80.4; the rating across the 270 rated matches is 0.99. Biggest strength: Utility hit rate at 39%, better than 83% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 98 of 270 matches the rating was 1.10 or higher (36%), in 106 it was below 0.90. In 271 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. --Phame loses the most ELO on Anubis (−28 ELO, win rate 53%). Things go best on Cache (+251 ELO, win rate 63%). Match no. 2 of the day goes best: 55% win rate, +31 ELO. Last 30 days: 76 matches, win rate 45%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.