--P1mp--
Compared with 2,492 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average33% of 1v2s won and so well above the average (22%).
Weapons and aim
Strength56% headshots and so well above the average (50%).
Impact
Strength2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.01. Last 3 months: 0.91 (at the start 0.57). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.42. Last 3 months: 1.30 (at the start 0.84). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 99.8. Last 3 months: 94.3 (at the start 65.6). Well above the average (80.8).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 58% (at the start 49%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 58% (at the start 52%). Well above the average (50%).
Best month: August 2026 with 2,313. Last 3 months: 2,264 (at the start 2,313).
Rounds with first kill
Best month: November 2026 with 13%. Last 3 months: 11% (at the start 5%). Slightly above the average (10%).
1v1 clutches won
Best month: August 2026 with 35%. Last 3 months: 29% (at the start 35%). Well below the average (39%).
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--P1mp-- loses the most ELO on Mirage: −1 ELO, 63% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Ancient
- Highest rating in a match: 2.62 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How --P1mp-- plays
Across 64 matches --P1mp-- averages K/R 0.79, ADR 84.4 and a rating of 1.14. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 31 of 64 matches the rating was 1.10 or higher (48%), in 24 it was below 0.90. In 64 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: November 2026 at 1.42. --P1mp-- loses the most ELO on Mirage (−1 ELO, win rate 63%). Improved over the last three months: K/R +0.34, Rating +0.46, ADR +28.7, Headshots +9 pp, Win rate +6 pp, First kills +6 pp. Got weaker: Clutch 1v1 −6 pp. Unchanged in recent months: ELO at 2,264. Last 30 days: 23 matches, win rate 52%, net ELO −47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.