--MD--

Switzerland
On FACEIT since 2018 270 matches tracked 77 matches in 30 days
ELO ▲ 31
2,106
30-day peak: 2,106
Rank EU
#190,524
Switzerland #1,560 in Switzerland
Last updated:

How does --MD-- play?

Rating 0.99 (from 243 matches) K/R 0.72 ADR 79.6 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 243 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.97−0.06 · Ø 1.03 better than 27%
Pistol kills per match 3.1
Knife kills 26 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 25x 4K, 4 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +119
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.0, Headshots at 45%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −118 ELO
70 matches · 51% win rate
On Ancient −58 ELO
49 matches · 53% win rate
Between 12:00 and 18:00 −41 ELO, win rate 44%
On Thursdays −19 ELO, win rate 39%

--MD-- loses the most ELO on Mirage: −118 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.35 · Ancient
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 48%
0.71 better than 36%
77.8 better than 35%
0.97 better than 30%
47% of 231 duels better than 26%
29% of 24 situations better than 23%
Ancient49
53% better than 55%
0.78 better than 68%
85.2 better than 69%
1.09 better than 70%
48% of 218 duels better than 29%
49% of 35 situations better than 76%
Dust 245
51% better than 46%
0.72 better than 41%
81.9 better than 56%
0.98 better than 30%
46% of 209 duels better than 23%
36% of 25 situations better than 45%
Anubis32
50% better than 46%
0.73 better than 44%
80.3 better than 45%
1.02 better than 46%
47% of 140 duels better than 22%
56% of 18 situations better than 87%
Nuke26
38% better than 9%
0.68 better than 20%
75.8 better than 24%
0.92 better than 14%
34% of 104 duels better than 1%
20% of 10 situations better than 10%
Cache23
61% better than 74%
0.64 better than 16%
72.1 better than 15%
0.95 better than 26%
47% of 102 duels better than 24%
50% of 4 situations better than 77%
Inferno23
39% better than 14%
0.71 better than 30%
79.0 better than 34%
0.93 better than 11%
35% of 86 duels better than 1%
27% of 11 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How --MD-- plays

Across 270 matches --MD-- averages K/R 0.72 and ADR 79.6; the rating across the 243 rated matches is 0.99. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 83 of 243 matches the rating was 1.10 or higher (34%), in 98 it was below 0.90. In 190 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: June 2026 at 1.20. --MD-- loses the most ELO on Mirage (−118 ELO, win rate 51%). Things go best on Cache (+61 ELO, win rate 61%). Match no. 2 of the day goes best: 55% win rate, −48 ELO. Improved over the last three months: ELO +119. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.0, Headshots at 45%, Win rate at 51%. Last 30 days: 77 matches, win rate 49%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.