--Lag--

Argentina
On FACEIT since 2020 221 matches tracked 107 matches in 30 days
ELO ▲ 109
2,222
30-day peak: 2,247
Rank EU
#133,131
Argentina #357 in Argentina
Last updated:

How does --Lag-- play?

Rating 1.07 K/R 0.74 ADR 79.9 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 221 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 27x 4K, 5 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether --Lag-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 168 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.52
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.82.

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
65 matches · 49% win rate
On Ancient −38 ELO
20 matches · 35% win rate
Between 0:00 and 6:00 −37 ELO, win rate 50%
On Saturdays ±0 ELO, win rate 32%

--Lag-- loses the most ELO in match 1 of the day: −59 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Fistmap
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.17 · Ancient
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 56%
0.75 better than 54%
81.1 better than 51%
1.05 better than 56%
54% of 179 duels better than 69%
42% of 48 situations better than 63%
Dust 260
65% better than 91%
0.72 better than 42%
78.8 better than 40%
1.05 better than 58%
55% of 175 duels better than 71%
38% of 53 situations right on the average
Ancient20
35% better than 8%
0.80 better than 77%
82.3 better than 55%
1.16 better than 87%
52% of 64 duels right on the average
40% of 10 situations better than 58%
Anubis20
50% better than 46%
0.68 better than 22%
71.2 better than 7%
1.01 better than 43%
43% of 37 duels better than 11%
33% of 21 situations better than 37%
Nuke14
57% -
0.69 -
76.1 -
1.01-
50% of 48 duels -
67% of 9 situations -
Cache13
62% -
0.82 -
88.7 -
1.14-
53% of 30 duels -
13% of 8 situations -
Inferno9
22% -
0.90 -
92.1 -
1.30-
70% of 23 duels -
20% of 5 situations -
Fistmap6
100% -
0.68 -
76.2 -
1.12-
68% of 115 duels -
68% of 115 situations -
Aim_redline_faceit3
100% -
0.62 -
69.7 -
1.02-
62% of 63 duels -
62% of 63 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Lag-- plays

Across 221 matches --Lag-- averages K/R 0.74, ADR 79.9 and a rating of 1.07. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 66% headshots. The strongest map is Dust 2 with a 65% win rate in 60 matches. In 96 of 221 matches the rating was 1.10 or higher (43%), in 76 it was below 0.90. In 200 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. --Lag-- loses the most ELO in match 1 of the day (−59 ELO, win rate 49%). Things go best on Dust 2 (+47 ELO, win rate 65%). Match no. 2 of the day goes best: 63% win rate, +27 ELO. Last 30 days: 107 matches, win rate 62%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.