--Kat--

Norway
FACEIT verified FACEIT verified On FACEIT since 2017 418 matches tracked 60 matches in 30 days
ELO ▲ 40
3,022
30-day peak: 3,164
Rank EU ▼ 2,605 places
#8,032
Norway #72 in Norway
30 days · prev. #5,427 · best #3,855
Last updated:

How does --Kat-- play?

Rating 0.95 K/R 0.66 ADR 73.3 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 418 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (367 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.3
Zeus kills2 in 418 matches
Knife kills 3 in 418 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 7%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 42x 4K, 5 aces in 367 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 97%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +421
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 72.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.66. Last 3 months unchanged at 0.66. Clearly below the average (0.75).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
67 matches · 46% win rate
On Cache −63 ELO
39 matches · 44% win rate
Between 18:00 and 24:00 −31 ELO, win rate 43%
On Mondays +59 ELO, win rate 45%

--Kat-- loses the most ELO on Dust 2: −83 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.12 · Ancient
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
45% better than 13%
0.66 better than 10%
73.4 better than 11%
0.94 better than 12%
51% of 388 duels better than 40%
39% of 80 situations right on the average
Ancient118
61% better than 70%
0.70 better than 23%
76.0 better than 19%
1.01 better than 33%
51% of 414 duels better than 40%
40% of 96 situations better than 54%
Dust 267
46% better than 20%
0.61 better than 2%
70.1 better than 5%
0.88 better than 3%
48% of 200 duels better than 26%
47% of 49 situations better than 72%
Nuke42
52% better than 29%
0.64 better than 6%
72.8 better than 10%
0.92 better than 9%
60% of 135 duels better than 81%
43% of 28 situations better than 59%
Cache39
44% better than 10%
0.63 better than 2%
72.0 better than 6%
0.91 better than 3%
50% of 125 duels better than 26%
48% of 31 situations better than 67%
Inferno28
54% better than 31%
0.66 better than 7%
71.8 better than 3%
0.97 better than 12%
63% of 76 duels better than 81%
25% of 20 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How --Kat-- plays

Across 418 matches --Kat-- averages K/R 0.66, ADR 73.3 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 73.3, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 118 matches. In 116 of 418 matches the rating was 1.10 or higher (28%), in 186 it was below 0.90. In 367 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: September 2026 at 0.96. --Kat-- loses the most ELO on Dust 2 (−83 ELO, win rate 46%). Things go best on Ancient (+691 ELO, win rate 61%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +421. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 72.9. Last 30 days: 60 matches, win rate 50%, net ELO +163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.