--KRN--

United Kingdom
On FACEIT since 2014 411 matches tracked 213 matches in 30 days
ELO ▲ 348
2,992
30-day peak: 3,059
Rank SEA ▲ 126 places
#167
United Kingdom #1 in United Kingdom
30 days · prev. #293 · best #120
Last updated:

How does --KRN-- play?

Rating 1.22 (from 340 matches) K/R 0.85 ADR 85.9 from 411 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 340 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.28+0.23 · Ø 1.05 better than 94%
Pistol kills per match 3.0 from the last 340
Knife kills 4 in 340 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.5%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 91%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 70x 4K, 5 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp, ELO +219
= Stayed the same
K/R at 0.86, Rating at 1.22, ADR at 86.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −143 ELO
36 matches · 31% win rate
On Mirage −44 ELO
129 matches · 45% win rate
On Tuesdays −201 ELO, win rate 34%

--KRN-- loses the most ELO in match 4 of the day: −143 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
45% better than 17%
0.85 better than 86%
85.7 better than 69%
1.20 better than 88%
60% of 476 duels better than 89%
36% of 90 situations better than 42%
Dust 2102
57% better than 63%
0.87 better than 90%
88.0 better than 78%
1.25 better than 92%
56% of 403 duels better than 70%
37% of 86 situations better than 45%
Anubis36
58% better than 63%
0.81 better than 76%
82.0 better than 52%
1.15 better than 79%
60% of 168 duels better than 87%
30% of 27 situations better than 28%
Ancient31
45% better than 22%
0.82 better than 78%
82.2 better than 50%
1.17 better than 83%
49% of 107 duels better than 32%
21% of 33 situations better than 12%
Cache23
52% better than 32%
0.96 better than 96%
96.6 better than 89%
1.35 better than 95%
57% of 88 duels better than 67%
40% of 20 situations better than 53%
Inferno15
67% better than 79%
0.85 better than 77%
85.4 better than 55%
1.26 better than 84%
68% of 59 duels better than 96%
42% of 12 situations better than 57%
Nuke4
75% -
0.80 -
83.3 -
1.16-
54% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --KRN-- plays

Across 411 matches --KRN-- averages K/R 0.85 and ADR 85.9; the rating across the 340 rated matches is 1.22. Biggest strength: K/D at 1.28, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 44% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 206 of 340 matches the rating was 1.10 or higher (61%), in 61 it was below 0.90. In 243 matches with detailed stats: 70 4Ks and 5 aces. Best month by rating: September 2026 at 1.27. --KRN-- loses the most ELO in match 4 of the day (−143 ELO, win rate 31%). Things go best on Dust 2 (+148 ELO, win rate 57%). Match no. 3 of the day goes best: 73% win rate, −7 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp, ELO +219. Unchanged in recent months: K/R at 0.86, Rating at 1.22, ADR at 86.0. Last 30 days: 213 matches, win rate 53%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.