--Gryph0n--

Canada
On FACEIT since 2022 157 matches tracked 29 matches in 30 days
ELO ▲ 32
2,089
30-day peak: 2,089
Rank NA ▲ 2,439 places
#6,188
Canada #782 in Canada
30 days · prev. #8,627 · best #6,188
Last updated:
Next update possible in 9m 24s

How does --Gryph0n-- play?

Rating 1.00 (from 35 matches) K/R 0.70 ADR 77.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 12x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 67%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 79.8, Headshots at 57%, Win rate at 46%
▼ Got worse
ELO −181

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: May 2026 with 0.81. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −43 ELO
23 matches · 48% win rate
On Anubis −5 ELO
35 matches · 51% win rate
On Mondays ±0 ELO, win rate 36%

--Gryph0n-- loses the most ELO on Nuke: −43 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.22 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
62% better than 81%
0.79 better than 73%
85.1 better than 69%
1.11 better than 77%
54% of 105 duels better than 66%
36% of 28 situations better than 46%
Anubis35
51% better than 48%
0.78 better than 70%
83.3 better than 65%
1.13 better than 82%
56% of 99 duels better than 76%
44% of 16 situations better than 69%
Nuke23
48% better than 29%
0.69 better than 23%
77.5 better than 30%
0.91 better than 13%
55% of 74 duels better than 65%
43% of 7 situations better than 58%
Cache17
47% -
0.66 -
73.7 -
0.88-
45% of 58 duels -
40% of 5 situations -
Dust 216
25% better than 1%
0.52 better than 1%
61.4 better than 1%
0.85-
42% of 26 duels better than 9%
40% of 5 situations better than 55%
Mirage15
27% better than 1%
0.57 better than 1%
68.3 better than 3%
0.75 better than 1%
43% of 67 duels better than 11%
29% of 7 situations better than 24%
Inferno6
0% -
0.51 -
61.6 -
0.69-
57% of 14 duels -
50% of 2 situations -
Overpass3
67% -
0.82 -
84.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How --Gryph0n-- plays

Across 157 matches --Gryph0n-- averages K/R 0.70 and ADR 77.6; the rating across the 35 rated matches is 1.00. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 58% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 38 of 117 matches the rating was 1.10 or higher (32%), in 54 it was below 0.90. In 70 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: November 2026 at 1.13. --Gryph0n-- loses the most ELO on Nuke (−43 ELO, win rate 48%). Things go best on Ancient (+69 ELO, win rate 62%). Match no. 3 of the day goes best: 63% win rate, +55 ELO. Got weaker: ELO −181. Unchanged in recent months: K/R at 0.70, ADR at 79.8, Headshots at 57%, Win rate at 46%. Last 30 days: 29 matches, win rate 55%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.