--Gryph0n--
How does --Gryph0n-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 2,069 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average58% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 11.2% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.81. Last 3 months unchanged at 0.70. Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.13.
Damage per round (ADR)
Best month: November 2026 with 91.4. Last 3 months: 79.8 (at the start 76.5). Just below the average (80.8).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 57% (at the start 58%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 57%. Last 3 months: 46% (at the start 44%). Clearly below the average (50%).
Best month: July 2026 with 2,397. Last 3 months: 2,089 (at the start 2,270).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 60%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--Gryph0n-- loses the most ELO on Nuke: −43 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Highest rating in a match: 2.22 · Ancient
- Recorded match no. 100 · Mirage
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How --Gryph0n-- plays
Across 157 matches --Gryph0n-- averages K/R 0.70 and ADR 77.6; the rating across the 35 rated matches is 1.00. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 58% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 38 of 117 matches the rating was 1.10 or higher (32%), in 54 it was below 0.90. In 70 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: November 2026 at 1.13. --Gryph0n-- loses the most ELO on Nuke (−43 ELO, win rate 48%). Things go best on Ancient (+69 ELO, win rate 62%). Match no. 3 of the day goes best: 63% win rate, +55 ELO. Got weaker: ELO −181. Unchanged in recent months: K/R at 0.70, ADR at 79.8, Headshots at 57%, Win rate at 46%. Last 30 days: 29 matches, win rate 55%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.