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--GecKo

Australia
On FACEIT since 2020 141 matches tracked 36 matches in 30 days
ELO ▲ 99
2,263
30-day peak: 2,263
Rank OCE ▼ 20 places
#618
Australia #503 in Australia
30 days · prev. #598 · best #598
Last updated:

How does --GecKo play?

Rating 1.01 K/R 0.72 ADR 79.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 70%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.99−0.05 · Ø 1.04 better than 31%
Pistol kills per match 3.6
Knife kills 2 in 141 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 33%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 25x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 78.9, Headshots at 54%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
48 matches · 52% win rate
In match 3 of the day +25 ELO
25 matches · 48% win rate
On Saturdays +44 ELO, win rate 40%

--GecKo loses the most ELO on Mirage: −53 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.11 · Mirage
  4. Reached level 10 · Inferno
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.71 better than 33%
77.6 better than 30%
1.00 better than 36%
50% of 232 duels better than 43%
30% of 23 situations better than 26%
Dust 228
43% better than 19%
0.78 better than 66%
87.0 better than 76%
1.04 right on the average
54% of 154 duels better than 64%
21% of 19 situations better than 11%
Ancient24
71% better than 95%
0.71 better than 30%
77.0 better than 26%
1.00 better than 36%
56% of 101 duels better than 72%
25% of 8 situations better than 19%
Inferno13
54% -
0.69 -
78.0 -
0.96-
37% of 70 duels -
40% of 5 situations -
Anubis10
50% -
0.66 -
68.7 -
0.95-
48% of 42 duels -
43% of 7 situations -
Cache10
40% -
0.78 -
83.4 -
1.08-
48% of 54 duels -
50% of 4 situations -
Nuke8
75% -
0.72 -
78.4 -
1.03-
50% of 56 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --GecKo plays

Across 141 matches --GecKo averages K/R 0.72, ADR 79.3 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 33%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 45 of 141 matches the rating was 1.10 or higher (32%), in 58 it was below 0.90. In 114 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.07. --GecKo loses the most ELO on Mirage (−53 ELO, win rate 52%). Things go best from match 5 of the day (+119 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +119 ELO. Improved over the last three months: ELO +140. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 78.9, Headshots at 54%. Last 30 days: 36 matches, win rate 50%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.