--Final

Argentina
On FACEIT since 2025 251 matches tracked 67 matches in 30 days
ELO ▼ 15
1,754
30-day peak: 1,793
Rank SA ▼ 5,216 places
#14,569
30 days · prev. #9,353 · best #9,118
Last updated:

How does --Final play?

Rating 1.32 K/R 0.96 ADR 104.1 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 251 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 37% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.01).

Headshot rate 42%−6 pp · Ø 48% better than 18%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.33+0.32 · Ø 1.01 better than 99%
Pistol kills per match 3.2
Knife kills 3 in 251 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 18.4%+5.1 pp · Ø 13.3% better than 99%
3K rounds 6.9%+2.9 pp · Ø 4.0% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 55x 4K, 9 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +74
= Stayed the same
K/R at 0.96, Rating at 1.32, ADR at 103.8, Win rate at 54%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.06
JunJulAugSepOctNov

Best month: November 2026 with 1.06. Last 3 months: 0.96 (at the start 0.95). Well above the average (0.73).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −56 ELO
50 matches · 54% win rate
In match 2 of the day −27 ELO
53 matches · 43% win rate
Between 18:00 and 24:00 +37 ELO, win rate 48%
On Fridays −38 ELO, win rate 41%

--Final loses the most ELO on Nuke: −56 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.95 · Mirage
  3. Most kills in a match: 52 · Nuke

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
55% better than 66%
0.95 better than 99%
105.0 better than 99%
1.31 better than 98%
58% of 861 duels better than 87%
29% of 59 situations better than 27%
Nuke50
54% better than 48%
1.01 better than 98%
108.3 better than 99%
1.42 better than 98%
61% of 273 duels better than 92%
39% of 33 situations better than 48%
Anubis20
50% better than 46%
0.92 better than 99%
104.5 better than 99%
1.26 better than 97%
57% of 108 duels better than 81%
25% of 4 situations better than 20%
Ancient18
44% better than 29%
1.00 better than 99%
103.6 better than 99%
1.39 better than 99%
65% of 93 duels better than 99%
41% of 17 situations better than 57%
Dust 212
33% -
0.80 -
85.3 -
1.11-
53% of 57 duels -
50% of 8 situations -
Vertigo8
75% -
1.03 -
109.8 -
1.50-
71% of 28 duels -
0% of 1 situations -
Cache5
40% -
0.82 -
89.7 -
1.22-
58% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Final plays

Across 251 matches --Final averages K/R 0.96, ADR 104.1 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 18% of level 9 players. Averages 21.0 kills per match with 42% headshots. The strongest map is Mirage with a 55% win rate in 136 matches. In 171 of 251 matches the rating was 1.10 or higher (68%), in 41 it was below 0.90. In 183 matches with detailed stats: 55 4Ks and 9 aces. Best month by rating: November 2026 at 1.52. --Final loses the most ELO on Nuke (−56 ELO, win rate 54%). Things go best in match 1 of the day (+102 ELO, win rate 60%). Match no. 4 of the day goes best: 67% win rate, −2 ELO. Improved over the last three months: ELO +74. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.96, Rating at 1.32, ADR at 103.8, Win rate at 54%. Last 30 days: 67 matches, win rate 54%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.