--FY---
Compared with 1,647 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 17% of rounds and so well above the average (10%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.34 K/D and so well above the average (1.01).
Impact
StrengthExactly 3 kills in 8.2% of rounds and so well above the average (3.9%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 1.06. Last 3 months: 1.05 (at the start 0.97). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.47. Last 3 months: 1.46 (at the start 1.28). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 113.9. Last 3 months: 113.0 (at the start 106.7). Well above the average (80.0).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 50% (at the start 51%). Slightly above the average (48%).
Matches won (win rate)
Best month: September 2026 with 73%. Last 3 months: 61% (at the start 54%). Well above the average (50%).
Best month: October 2026 with 1,621. Last 3 months: 1,565 (at the start 1,221).
Rounds with first kill
Best month: August 2026 with 19%. Last 3 months: 16% (at the start 19%). Well above the average (10%).
1v1 clutches won
Best month: September 2026 with 53%. Last 3 months: 45% (at the start 29%). Clearly above the average (39%).
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--FY--- loses the most ELO in match 2 of the day: −86 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 3.30 · Dust 2
- Longest win streak: 12 wins in a row · Inferno
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How --FY--- plays
Across 92 matches --FY--- averages K/R 1.01, ADR 110.1 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 20.8 kills per match with 51% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 65 of 92 matches the rating was 1.10 or higher (71%), in 14 it was below 0.90. In 92 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: October 2026 at 1.47. --FY--- loses the most ELO in match 2 of the day (−86 ELO, win rate 44%). Things go best on Dust 2 (+169 ELO, win rate 60%). Match no. 1 of the day goes best: 66% win rate, +145 ELO. Improved over the last three months: K/R +0.08, Rating +0.18, ADR +6.3, Win rate +7 pp, ELO +344, Clutch 1v1 +16 pp. Got weaker: First kills −3 pp. Unchanged in recent months: Headshots at 50%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.