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--FY---

Turkey
On FACEIT since 2026 92 matches tracked
Last updated:

How does --FY--- play?

Rating 1.37 K/R 1.01 ADR 110.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 92 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 38% good 1.10 to 1.29 16% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 62%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.34+0.33 · Ø 1.01 better than 99%
Pistol kills per match 3.7
Knife kills 1 in 92 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.2% of rounds and so well above the average (3.9%).

2K rounds 17.2%+3.9 pp · Ø 13.3% better than 99%
3K rounds 8.2%+4.3 pp · Ø 3.9% better than 99%
MVPs per match 3.6+1.4 · Ø 2.2 better than 99%
4Ks and aces 36x 4K, 5 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.18, ADR +6.3, Win rate +7 pp, ELO +344, Clutch 1v1 +16 pp
= Stayed the same
Headshots at 50%
▼ Got worse
First kills −3 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

1.06
JunJulAugSepOctNov

Best month: October 2026 with 1.06. Last 3 months: 1.05 (at the start 0.97). Well above the average (0.73).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −86 ELO
27 matches · 44% win rate

--FY--- loses the most ELO in match 2 of the day: −86 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.30 · Dust 2
  2. Longest win streak: 12 wins in a row · Inferno
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
60% better than 81%
1.06 better than 99%
115.3 better than 99%
1.44 better than 99%
64% of 245 duels better than 98%
38% of 21 situations right on the average
Anubis15
60% better than 78%
1.03 better than 99%
110.7 better than 99%
1.46 better than 99%
56% of 89 duels better than 79%
55% of 11 situations better than 85%
Ancient13
77% -
1.02 -
113.3 -
1.39-
61% of 85 duels -
29% of 7 situations -
Nuke11
45% -
0.89 -
96.0 -
1.15-
51% of 59 duels -
14% of 7 situations -
Inferno5
20% -
0.77 -
90.0 -
0.97-
52% of 29 duels -
-
Vertigo4
50% -
1.13 -
116.8 -
1.53-
64% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --FY--- plays

Across 92 matches --FY--- averages K/R 1.01, ADR 110.1 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 20.8 kills per match with 51% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 65 of 92 matches the rating was 1.10 or higher (71%), in 14 it was below 0.90. In 92 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: October 2026 at 1.47. --FY--- loses the most ELO in match 2 of the day (−86 ELO, win rate 44%). Things go best on Dust 2 (+169 ELO, win rate 60%). Match no. 1 of the day goes best: 66% win rate, +145 ELO. Improved over the last three months: K/R +0.08, Rating +0.18, ADR +6.3, Win rate +7 pp, ELO +344, Clutch 1v1 +16 pp. Got weaker: First kills −3 pp. Unchanged in recent months: Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.